Patch - April 24th

Fixes & tweaks:
- Added 3 new levels! I'll try to refrain from adding any more because that's not very elegant, but here we are for now. You can find one of them in Rocket Trip as a variant for Horror Story.
- Changed "Force default colours" to "Force high-contrast colours" and made the setting use a slightly altered palette. This'll be adjusted further in the future if needed.
- "Fixed" a bug with Empty (that is, added a solution that doesn't fix it fully but makes it less of an issue)
- Started implementing a larger code structure related to Empty in preparation for future use and to fix a particular bug
- Swapped the order of Garden's extra levels since it makes much more sense that way
- Made control icon positioning work even if the player adjusts the zoom type during gameplay
- Added a pause menu control hint to Where Do I Go?
- Fixed level numbering in a lategame area
- Fixed the level cursor not recognizing a level in certain situations
- Got All This Stuff Here completely redesigned! The old puzzle was broken in multiple ways and caused crashes. The replacement is called Ruined Orchard.
- Adventurers redesigned; the idea is the same but in a less frustrating configuration
- Actually fixed the undo/restart message
- Fixed multiple syntaxes that worked despite not being supposed to (Baba Not Is You and so on)
- Fixed completed level outline effect appearing wrong for some players
- Made certain directional rulewords work slightly more consistently
- Made certain secrets behave more consistently
- Fixed a rare inconcistency in how Tele works
- Changed the way the game writes text in preparation for potential translations
- Fixed a situation where an object didn't have a corresponding word
- Added a safety measure in cases where the game doesn't know where to load the player into
- Fixed an issue where the game skipped the intro in certain circumstances
- Fixed an issue with undoing a Floating object being destroyed
- Fixed the area completion effect not staying in the right position in certain cases
- Fixed a case where the pause menu might not render text properly
- The game checks certain rules more thoroughly when you start a level
- Fixed a very very rare crash that mostly affected only my own development work
- Added a safety feature that makes the game not break if the player's files are encoded in ANSI and not UTF-8
- Fixed the final instance of inconsistent level placement

Adjustments to at least these levels:
- Ghost Friend
- Trapped
- Heavy Cloud
- Torn Apart
- Tangle
- Grand Stream
- Tectonic Movements
- Across
- Power Generator
- A Way Out? (reverted to a previous version)
- Another Way (reverted to a previous version)
- Seeking Acceptance
- Lovely House (removed a potential red herring)
- Skull House (removed a potential red herring)
- Heavy Words (removed a confusing extra structure)
- Got All This Stuff
- Adventurers
- Automaton
- Entropy
- Parade
- ???
- Condition
- Rocky Road (tiny readability improvement)
- Thicket (made Make's functionality easier to figure out)
- Meta (just a small readability adjustment)
- Hostile Environment (not extremely happy about this adjustment)

(It has been proven that Ghost Friend is haunted and thus it can stay the way it was as a very early Halloween thing)

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Really cool game. Could you manage to move the "savegame directory" away to a directory starting with a dot in some next update (Linux version)? Thanks!

This has been fixed, but the game still uses the old folder if it was set up in an earlier version. This could help: