Version 463


- Fixed Power not working with Level

- Added support for multiple Power/Powered words (the object list has Power2 and Power3, but you can add your own such as 'Powerhello' and it should work)

- Fixed Seeing and Power not working together

- Fixed lua errors with Baba and Play

- Fixed broken Play notes

- Fixed some language file quirks

- You can now see the level code in the pause menu

- You can now see the level code when browsing the "Play Custom Levels" menu

- You can now edit special object metadata in the editor

- Fixed dragging special objects off-screen causing errors

- New level in Land of Vehicles

- Fixed a bug where the quickbar could have non-existent objects

- You can now enter level codes without the hyphen and the game will add it automatically

- Fixed some more bugs related to Play

- Adjusted the keyboard shortcut info screen

- Fixed special object metadata input screen not to have arbitrary restrictions on the case & length

- Level Is Chill works now

- * added to the in-game font

- Fixed level numbering in Starry Lands

- The way conditionals are handled in the code was reworked heavily

- Fixed "Baba Play Not A" not disabling "Baba Play A"

- Adjusted Cyrillic letter sprites a bit and made capital Cyrillic letters not bug

- The pause menu buttons should now stretch horizontally if needed

- Added Cheese, Chair, Bomb & Table

- Fixed Level not working with multiple conditionals

- Fixed objects blinking annoyingly in 3D

- Fixed an Empty & Chill interaction

- Fixed an Empty & Facing interaction

- New level in Land of Vehicles!

- Fixed a bug where Empty Is Move would make Empty move randomly even when it shouldn't

- Fixed a rare lua error with Eat

- Implemented some stuff for displaying Thai

- New level in Land of Oddities

- Implemented an optimization for Power/Powered that should speed them up a lot

- Another new level in Land of Oddities (thanks to Misshapensmiley for showing this variant idea!)

- A large optimization to sentences placed next to each other; something like "Baba Is You Rock Is Push" now separates the two rules earlier in the parsing process to prevent unnecessary processing

- Fixed a buggy interaction between Word & Feeling (potentially also Powered)

- Fixed Pull breaking if you pull more than 2 objects more than one tile at a time

- Added a drop shadow for signpost text

- Placing a special object with level metadata on top of a level icon no longer affects the level

- Restarting a level via the pause menu now correctly calls the level restart mod hook

- You can now set up custom completion icons for levelpacks! They look if a flag is set to 1 in the player's savefile; see example in the "debug" levelpack

- Made completion icon lists not leave empty spots if a specific icon isn't collected

- Fixed a bug where Still objects could be Swapped in certain circumstances

- Fixed a bug where text stacked with letters could break rule parsing

- Fixed a bug where the outcome of a Powered condition check could be affected by particle effects

- Fixed signposts losing their text after being destroyed

- Fixed a bug caused by arbitrary mod loading order

- Fixed Not Without working differently from how it used to in how it handles multiple parameters

- Added some missing translations

- Fixed some oversights with word-wrapping

- Cliff now tiles more nicely! Objects with tiling type 1 will now use extra tiles if the sprites are available; refer to Cliff's sprites to see how

- Fixed(?) restarting not calling the level_restart modhook properly


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I'm a linux user, and this update deleted my save game!