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Devlog

  • Version 1.6
    March 07, 2026 by Hempuli
    5
    - Made bombs hopefully less finicky - Added a new enemy status - Adjusted one particularly troublesome enemy setup... Continue reading
  • Post-jam version 1.5
    March 07, 2026 by Hempuli
    4
    - Fixed a bug with late game enemies messing with other enemies' movement patterns - Hopefully fixed a crash related to the same - Fixed the game glitching out when restarting while in fullscreen... Continue reading
  • Post-jam version 1.4
    March 07, 2026 by Hempuli
    4
    - Added a new type of terrain tile - Added some random spikes here and there - Made the wall wand possible to be cast over enemies - Made some other terrain tiles slightly more common... Continue reading
  • Post-jam version 1.3
    March 07, 2026 by Hempuli
    4
    - Bishops, rooks & queens pathfind a bit more smartly - Enemies with tele & beam statuses do their action when it's primed even outside of their turn - Fixed teleport traps only appearing in the top-l... Continue reading
  • Post-jam version 1.2
    March 07, 2026 by Hempuli
    7
    - Added a visual effect & sound to gem enemies to indicate better what they do - Increased wand spawn rates - Made enemies no longer spawn on spikes - Fixed some new lua bugs... Continue reading
  • Post-jam version 1.1
    March 07, 2026 by Hempuli
    6
    - Fixed a lua error related to enemies dying in unexpected ways - Made enemies with beam status not fire the beam immediately after taking damage or from FoW - Made enemies with beam & teleport status... Continue reading
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