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Devlog
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Devlog
Version 1.6
March 07, 2026
by
Hempuli
5
- Made bombs hopefully less finicky - Added a new enemy status - Adjusted one particularly troublesome enemy setup...
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Post-jam version 1.5
March 07, 2026
by
Hempuli
4
- Fixed a bug with late game enemies messing with other enemies' movement patterns - Hopefully fixed a crash related to the same - Fixed the game glitching out when restarting while in fullscreen...
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Post-jam version 1.4
March 07, 2026
by
Hempuli
4
- Added a new type of terrain tile - Added some random spikes here and there - Made the wall wand possible to be cast over enemies - Made some other terrain tiles slightly more common...
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Post-jam version 1.3
March 07, 2026
by
Hempuli
4
- Bishops, rooks & queens pathfind a bit more smartly - Enemies with tele & beam statuses do their action when it's primed even outside of their turn - Fixed teleport traps only appearing in the top-l...
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Post-jam version 1.2
March 07, 2026
by
Hempuli
7
- Added a visual effect & sound to gem enemies to indicate better what they do - Increased wand spawn rates - Made enemies no longer spawn on spikes - Fixed some new lua bugs...
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Post-jam version 1.1
March 07, 2026
by
Hempuli
6
- Fixed a lua error related to enemies dying in unexpected ways - Made enemies with beam status not fire the beam immediately after taking damage or from FoW - Made enemies with beam & teleport status...
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