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This is a submission to
7DRL Challenge 2026
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View all by Hempuli
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Devlog
Submission to 7DRL Challenge 2026
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Devlog
Version 1.8
March 09, 2026
by
Hempuli
6
- Made floor 10 a bit harder - The game no longer fills the level with fog when the player dies to make it easier to see what killed them - The game now remembers if you had the SFX/music muted when r...
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Version 1.7
March 08, 2026
by
Hempuli
6
- Removed the new enemy status because it was probably bad - Actually fixed the crash mentioned in the previous update - Buffed two later-game enemies to make them more interesting - Made the reveal w...
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Version 1.6
March 07, 2026
by
Hempuli
8
- Made bombs hopefully less finicky - Added a new enemy status - Adjusted one particularly troublesome enemy setup...
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Post-jam version 1.5
March 07, 2026
by
Hempuli
7
- Fixed a bug with late game enemies messing with other enemies' movement patterns - Hopefully fixed a crash related to the same - Fixed the game glitching out when restarting while in fullscreen...
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Post-jam version 1.4
March 07, 2026
by
Hempuli
7
- Added a new type of terrain tile - Added some random spikes here and there - Made the wall wand possible to be cast over enemies - Made some other terrain tiles slightly more common...
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Post-jam version 1.3
March 07, 2026
by
Hempuli
6
- Bishops, rooks & queens pathfind a bit more smartly - Enemies with tele & beam statuses do their action when it's primed even outside of their turn - Fixed teleport traps only appearing in the top-l...
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Post-jam version 1.2
March 07, 2026
by
Hempuli
9
- Added a visual effect & sound to gem enemies to indicate better what they do - Increased wand spawn rates - Made enemies no longer spawn on spikes - Fixed some new lua bugs...
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Post-jam version 1.1
March 07, 2026
by
Hempuli
8
- Fixed a lua error related to enemies dying in unexpected ways - Made enemies with beam status not fire the beam immediately after taking damage or from FoW - Made enemies with beam & teleport status...
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