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(+2)

probably not the intent, but this is a pretty good demo for "baba is you." enjoyed this enough that i finally shelled out 15 bucks for the full thing.

Level 7 is evil

(+1)

level 7 is evil but level 8 is eviler

Just make it so that wall is you and baba is win

(+1)

*sees Baba Is You Extreme* "eh might try it out, probably just a little fangame"

*sees the dev* "okay nevermind this is definitely worth a shot."

This comment/review has spoilers for some of the mechanics within the game, as well as functions only accessible after completing the game. Tread with caution.

I'll be honest. This is a very amusing little spin-off game with some amusing bonuses not seen in Baba Is You. The new Boom and Link words are interesting and could have merit in other ways (maybe using Boom to knock another word into place, or knock others away), but they don't see much use aside from this. Boom is even only in one level as a joke- even though it has potential.

Regardless, seeing as this is from the Baba Is You dev themselves, there is a possibility of not only extensions of this, but potentially adding it as a sort of mini bonus gamemode for the original Baba Is You. And the two BIY-XT exclusive words may be given some function in Baba Is You- Boom may cause all nearby words or objects to be pushed back in their respective directions. (Not sure how Link would function in the original game though.)

Either way, this is an amazing little spin-off, and I would love to at least see a level creator for this spin-off, if not a sort of larger release once the worst of the issues are dealt with. I think that this game's difficult movement is actually balanced out by the fact that you can actually retrieve words from corners and walls, unlike the original. By slamming yourself into them, you can sometimes dislodge the words, and eventually pull them away from their normal resting space. This can result in some of the levels being made a bit easier to manipulate, if you take the time to do so. 

On top of this, the level featuring Boom even makes this fact clear, as sometimes when the Wall Is Boom trap triggers, the Baba Is You sentence- which shouldn't be able to move, being in the corner of the level- can sometimes be deactivated, and always shifts a good amount. As such, it shows that it is possible to move words from corners and walls in this variation.



*SPOILERS FOR THE ENDING OF THE GAME*

Once you beat the tenth level, you're greeted by a final 'level' which is home to the only appearance of the Game word. It's tricky to maneuver here, as you can initially trigger Game Is Defeat by accident, as the sentence may activate even with small gaps between the letters- instantly closing the game. But if you can maneuver it right, this level is home to a number of creative, amusing bits the devs snuck in.

The first one of note is when you begin to experiment with the Game word. Some combinations break the game (literally), such as using Game Is Baba (or any other equivalent). This will cause a short delay before the game closes outright.

However, the next interesting thing is when you flip that idea and attempt Baba Is Game (or a similar equivalent). Upon doing so, the object in question will turn into the icon of the game, akin to the icon you would see on your desktop for the game. Sadly this icon has no interactions, as moving an object tagged as You onto it simply moves the object underneath, and clicking it with the mouse cursor has no effect either. It is a nice touch though.

After this, you have three more words to play around with in the area...

First is Link. Sadly it has no interactions with Game, as connecting it and another word with Link does absolutely nothing.

Creating Game Is You is quite amusing. Since this game has no full-screen mode, it makes use of that- and thus, since Game Is You, moving the arrow keys now moves the game window around your screen according to what keys are pressed.

The final interaction is Game Is Win. But that's something I'll leave for you to discover. ;)

*END OF SPOILERS*

All things said, this game is a sort of additional gem on the already-massive crown of Baba Is You, taking the original formula and tweaking it just enough to where it's fun, amusing, and the perfect balance of the classic Baba Is You formula and the hilarious Jelly Mario aspect. It's a great bonus for those who enjoy the game-breaking aspects of Baba Is You and also like the strange physics of Jelly Mario. The only downside is the interactions between Key Is Fall and Rock Is Push in level 7...

My rating is 9/10. The only thing I don't like is that level 7 jank. If that gets fixed, it's straight to a perfect 10. And if more gets added, whether here or in Baba Is You... well, I'll figure out how to deal with that if it does happen.

BOOM is an existing property word already in Baba, but it's not used in the maingame lol. it's been used in custom levels, most memorably in Baba Is You Repose: Remote Ridge area

I realized that upon having gone back to the original. I feel partially like a moron, but I had never gone much into custom levels.  I wish it did more that just... unexist objects. But eh- I guess it makes sense.

...Baba Is You DLC Xtreme Update when

(3 edits)

I'm confused. I tried game is win but just it closes like most other "game is" statements.

Game is link only works after turning an object into game. 

Also by the way you can edit the levels with a text editor.

If you re-open the game after doing Game Is Win there will be a star which has "Thanks for playing" underneath it. That isn't usually there- it only appears after making Game Is Win.

(2 edits) (-1)

Please make a version without jelly physics that makes it possible

(+1)

there is one

Where do you get it

Hempuli made more games than biy extreme search for baba is you

(+1)

babayaga

(+3)

I didn't even realize at first that this was made by the original BIY dev and thought it was some random funny parody game. I would love to see a full DLC version of this for the main game now!

(+1)(-1)

amazing

i love it!

(+1)

"key is fall" i wonder what that means

*about ten years later* aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah why is this so fricking hard?!!!!!

Deleted 10 days ago

*mod

(+2)

Game is cursed

(+1)

The most signifigant thing I can say about this is I saw it in a scp document

of course I haven't played this yet...

(+1)

If you're gonna crash the game on Game is Noun, perhaps you could also change the icon image for the game to the image used for that Noun? Fun game though! :)

(1 edit)

Game chrashes with "Game is Flag"


weird stuff happens whe "Flag is Game" 



Cool game

I appreciate the detailed boom effects XD

can i ask what game engine or framework did you use to make this game i will be realy grateful if you reply to me :)

you couldve checked the readme but ok

its Multimedia Fusion 2 by Clickteam

thanks man!i am glad that you answered me:)

(+2)

level 6 alt solution
(+1)

The game physics makes this game so much harder than the normal baba is you. Love the challenge of how everything moves in this game. Feels like a challenge mode for the original Baba is You.
(+1)

no joke with physics its impossible to put letters

This is amazing, I think we should have more blocks and an editor!

(-1)

Well, if you open the "Data" folder, you will realise that level data is stored in .txt files, making editing levels extremely easy.

(+4)

this is hilarious and amazing. Also...I can not tell if I found the hidden ending? ALSO "game is you" is incredible - I was playing in windowed mode and it moves the window around my desktop :D

Hahaahaaa, so cool!

(+1)

Glad you can make rules upside down lul

how the fuck-

(1 edit) (+2)

Baba Is You is an indie puzzle game where you control a cute little rabbit thing in order to move blocks that make sentences which allow you to beat levels; the Xtreme version is the same, except someone slipped something into Baba's drink and now you must do everything while you and the rest of the world slip, slide, and rotate in all the wrong directions.

While this spinoff follows the same rules in terms of what sentences do (thing is thing), the fact that there the tile system for movement was replaced with ice-y floor and rotation physics makes the game difficult not because of the puzzle (all of the puzzles are basically the first world of the original game) but because of the fact that things will move wildly depending on the orientation of the text and of what you're controlling; one moment, you can have Baba completely horizontal, and with a slight bump on anything at all, Baba will now be at a 45 degree angle (or better yet, completely upside down). It's definitely the type of silly game mode that would've been a nice unlockable in the base game, so seeing this become it's own spinoff for others to enjoy is really considerate of the developers.

***SPOILERS***
Even though all levels are beatable with enough patience and trying out different combinations, I have to stress how bad level 7 feels to play because of the established movement; you have to make a rock bridge for a key in order to open a door, but the key will constantly move downwards with a gap being between it and the door. Now, this wouldn't have been such an issue if the rocks you use to make the bridge would reliably hold the key up, but both objects interact with each other in a way that allows the key to slide off the rocks really easily. While I was lucky to have been able to balance the key on a rock, this level felt way more tedious than it should've been because you had to have the objects in just the right spot for the bridge to actually work (by far the most difficult level simply because of this interaction).
***END SPOILERS***

All in all, this was a silly little spinoff from the original series that I neither expected nor realized I would enjoy. Definitely give this a try, but keep in mind you're bound to get mad at the physics while you're getting use to them :D

My playthrough:

(+2)

I think the intended solution for the key is fall level is to just build up speed and jump the gap, with maybe a couple rocks to help with that. Unlike in the original, falling isn't instant.

(+2)

cant believe it! they made a game about me! /j

Ok so this is awesome! And for free!!!!1 

More Baba, in any format, is very exciting!  Thank you!  

(+2)

a high quality baba simulator with very rumbly music.  definitely would recommend to a friend or enemy

Clever idea, it works really well !

"KEKE IS KEKE" freezes the game

(1 edit) (+1)

Good game by the creator of Baba Is You, the game is a little difficult due to the movement system used, however this is a good thing and I enjoyed the game.


Edit: and just after I made this comment when I went to rate the game I noticed it refered to the game as an Eldrich Artifact.

Played on Mac using Wine, worked well. Fun novelty spin-off, thanks! Baba deserves more games 😍

Transforming something into "Text" doesn't work too well

(+1)

So that's what bomb defusing feels irl

looks very interesting. reminds sokoban , idk why. but you as i see have another ideas.

(+3)

all game interactions:

is win, is defeat: closes game

is you: the window moves

game link noun, noun link game: nothing happens

game is noun: closes game

(+2)

game is fall, stop, push, boom: does nothing
game is hot does nothing, even when combined with melt in some way
game is sink: closes game

(3 edits) (+3)

noun is game:  the object becomes the text baba and the original baba text is removed

edit: It was a bug; noun is game now turns the object into the icon of the game. Also, game link noun actually links the game object to the refernced object

(1 edit)

No, that's a bug- that's also how noun is text behaves. (I have already reported this to Hempuli ~8 hours ago, don't worry)

(+5)

I inspected the code.lua and find out that doing Game is Win isn't the same as Game is Defeat. I believe Game is Win triggers the 'hidden ending' in some ways because it calls a function called MF_wingame(), Defeat and Sink calls MF_endgame().
So the game actually closes either way, difference is that after Game is Win when you launch the game there is a "Thanks you for playing" at the top right corner, I think.

vi
video
(1 edit) (+1)

Featuring the most hardcore BIY mod: no undo. It didn't stop me from discovering the game's final message!

Then I tried editing the files to add something from level 8 to the final level. A shame it didn't have the impact I was expecting -- but that's fine! I'm satisfied with what you can do already. (Even though I'm still not 100% sure how that last word works.)

game is defeat

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