question, I have the new retail release. I have yet to try this but are the levels different? Is the game different? Thanks in advance for all your hard work!
Baba Is You (Jam Build)
A downloadable game for Windows
Arrows Is Control
R Is Restart
Z Is Undo
Esc Is Quit
F1 is Fullscreen
(Note: Fullversion Is Coming: http://www.hempuli.com/blogblog/archives/category/games/baba-is-you)
Baba Is Win!
Jam Is Nordic Game Jam 2017
§/~ Is Editor (Sometimes | or \)
+/- Is Levelchange
S Is Save
Tab Is Menu
Mouse Is Work)
Click download now to get access to the following files:
Log in with itch.io to leave a comment.
Most of the levels in the jam version are in the final game; some of the rule logic is different and/or more buggy in the jam version. Thank you!
Question: Its just a black screen. How do i play the game?
There should be a title screen when you start. Make sure the game isn't in a folder that doesn't have reading permission; other than that, I might not be able to help much :(
Masterpiece, brillant game... When i get the money i will buy this without doubt!
I "bought" (donated) to get this game here on itch.io, and I totally loved it. Could I please get a redeemable code to download the version that's on the Steam store? My username here is jobury and my username on Steam is neoaxelfire
please help when i try to open it it just says "Cannot load ForEach.mfx. this object might need an external program or library not yet installed"
What are you playing on?
What an amazing game ! Thanks for this.
Quick question, it's my first-time buying a game on itch and I thought a steam key will be given.. Is there any way to get a stema key of the game when bought on itch.io ? Thanks !
No The Steam Game Is MUCH Bigger And Has MUCH Better Graphics And Costs 12,49€ But On Itch.io It Costs Anything
I bought the complete game on itch, I've not downloaded this free version, but I did not find a contact mail :/
love it! super clever! wish it was longer tho!
That's insane !
Make a Mac or web version please. I want to play this ^_^
The game is already available on Mac!
So... i created myself an account here in itch.io just to say to you.... amazing game! How many levels are going to be released on the launch? If its going to be a long game (i really like the puzzle games to be long, i remember when i was kid playing eternally "The Adventures of Lolo and Lala"), its a sure sell in Steam for me! Sorry about the grammar, argentinian with bad english here :)
The mechanics are brilliantly innovative and possibilities have (almost) no bounds, that's just mind-blowing! Eagerly waiting for the full release :)
I have only one question... Why Baba? :D (sorry in advance if you have the answer in your blog and I've just failed to notice)
Thank you! I don't think I have written about that anywhere! The names Baba and Keke come from an old psychology experiment where people were shown two shapes, a round and a spiky one, and asked to label one "Kiki" and one "Bouba". I'm pretty sure you can guess which way people preferred the label the shapes. :) Baba and Keke don't really have any meaningful relation to the experiment otherwise, but the inspiration for the names definitely came from there.
Excited for the fully fledged one next month! :)
Dude your game is amazing. Damn it got me so excitedddddddd....!!!!
Great game! I hope development is going well!
When is the switch release date dir this game? It says autumn :D will it bei released for christmas? :))
Unfortunately the date has been pushed to early 2019 :( I've forgotten to update that in some places, I'm afraid. The reason was that I would have had to rush too much to get it released this year (the release would have had to be in November because December is a very difficult time for releasing an indie game (especially on Switch due to Smash))
Game of the year, every year, for ever and ever, to the END OF TIME, and even then PAST THAT!!!
I think I finished the game. Does it just loop back to the first puzzle at the end? No ending or anything, right?
Between what might be the most briliant implementation of what I can only call "environmental storytelling" and the "aHa!" moment I had when I first truly understood the implications of that, this is one of the most joyous forays into stripped down puzzle games I've experienced. Kudos, I've been here for three hours so far and plan on installing this on every computer I have for the forseeable future.
Thank you very much! I'm really glad to hear you enjoyed the game to that extent! :)
Really fantastic concept.
This was Super. Fun. Also, there hasn't been a good puzzle game, especially of this quality, in a year or two. I would easily pay for early access for this on steam if you did it, i think others would enjoy it as well. Hope to see more than the 15 levels available soon, thanks!
Thanks! I feel that block-pushing-based puzzle games have been thriving more in the recent years thanks to Puzzlescript and such. In case you're interested in Sokoban-inspired games, I recommend Pipe Push Paradise, Snakebird & of course Stephen's Sausage Roll.
I tested the demo and the game is great. I'm dying to play it on my Switch. Thanks.
Thank you! :)
Is this the latest publicly available version?
Yeah; I considered updating this using the new engine but thought I'd rather just finish the full game instead.
How do you grab things?
You can't; if you push an object into a corner, you can press Z to undo (which kinda looks like grabbing them); the full game will have a separate "Pull" word that works like grabbing an item.
THIS IS INCREDIBLE!!
I had so much fun with the levels as well as with the editor! (wish the order of the menu were more tidy but oh well)
Can't wait to see the full version!
how do i get to the editor?
ok thanks, by the way, if you make a sprite editor and a way to export to .exe files, you could make baba is you a game engine. of course a lot of other things would need to be done, like making objects invisible =, and adding other things, but you could definitely do it 0w0
Haha, that'd be funky. I think the main problems would be the compiling-to-exe you mentioned and most importantly optimizing the game to be able to create more than just really simple things. It's a cool idea, though :D
Editor doesn't work for me :(
Super hype for the full release.
I dumbly picked a key that isn't the same on all keyboard layouts for accessing the editor :( Sorry about that
It's a logic puzzle, literally. 10/10
Absolutely amazing puzzles! i played it till the last level and every level was just great. i would like to play Baba is you 2. great concept and gameplay. :D (if you're in comments to see how cool this game is, don't go further and download it right now!)
Just wanted to chime in and say that this is the most unique puzzler I've seen in a LONG time and I can't wait for the full version! Found you via the winner's semis of the Mystery Games Tournament:
Hi, I start the game but only black screen here, did I lack something? BTW I use Win7 system :)
I know that I am late, but this happens when you do not unzip the file and run it directly from the zip folder.
Unzip it and then run it. :)
pretty cool concept but sometimes just way too hard.. Will see when the full game comes out
Hi , fantastic concept and I have thoroughly enjoyed it. Sadly we will have to wait until Summer 2018 to buy the full version, if I understand correctly... :(
I would like know if anyone can share with me how the editor works. I think I finally found the 'secret' key on my German keyboard (it seems to be ^). When I press it in-game I get a red cornered curser and can mess around by dragging and deleting stuff - but that's all I can do - I am clueless.
There are also 3 small white symbols^in the top right corner: a zero, a smiley and an arrow pointing right. Can anyone offer a bit of assistance please?
Here're the keys used in the editor:
-/+: switch between levels (the zero in the corner indicates which level you're editing)
Tab: open and close the object list
^ (in your case): switch between editor and in-game
s: save level (I think the smiley indicates if there're unsaved changes in a level)
1/2: change layer (the only point of this is if you want to have several objects on top of each other)
arrow keys: adjusts the initial direction of the tile you're currently hovering on. The little arrow in the corner tells you the current direction of the tile you're hovering over.
It's all fairly confusing because I made the editor for my own use, but hopefully this helps! :)
So clever! Well done.
Amazing concept ! I can't wait to play the full game.
The level editor is such a great toy too. I spent all my evening making puzzles x-)
Congratulations on making this game, good luck for what's coming, and most of all : THANK YOU for this !
Thank you very much! Super glad to hear you had fun with the game & editor :) The full version is going to have a much more in-depth editor
I'll definitely buy the game when it comes out. It's so great that you're spending time on a new level editor.
Will it be possible to share the levels with the community ? And to download and play levels made by other gamers ?
I'll try to make that happen! The levels made by others will definitely be in easily shareable format but I'm not sure how much I can do to make them easily shareable. We'll see! :)
I agree, great game and I can't wait for the full version. Unfortunately I can't get the editor working and was wondering if you'd care to share some of yours?
Hotkeys for level editor are given on the game page.
Some of them don't seem to work, I just tried every touch on my keyboard until I figured out which does what.
I think TAB opens the menu where you can choose which tool you want to use (aka: which game element you want to clone somewhere in the level).
Such an awesome game! BABA IS WIN!
Also, it runs fine on my Mac via Wine. If you want a self-contained Mac version to add to your itch entry, let me know.
The game is so cool, but it is short enough. The game is finish ? Finish finish ?
I'm working on a full version! http://www.hempuli.com/blogblog/archives/category/games/baba-is-you
Amazing concept, really enjoyable with a great puzzle design! Great take on the "think outside of the box" type of puzzles