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Hello! Great game, well done, it's a little gem! Is the Itch version the same as the Steam version? Thanks, see you!

Yup, the versions are identical except for Steam Cloud & achievements!

Thanks :)

I would love the option to be able to change the soundtrack per game. Stacktronics plays for a good chunk of games back to back on the menu. Very minor issue, but it would be nice to hear Royal Flush Solitaire in other levels, for example!

The fork solitaire is still unplayable ,in this situation, I can't undo the last step, nor can I put the card back to where it was. The game is completely stuck. I can only choose to quit the game and play again. Please fix it

I need to adjust the way this works, but are you sure you can't put the stack back? You'll need to right-click on the card the 9 of clubs was forked with instead of left-clicking.

I can definitely confirm that they can't put it back. I just ran into a similar situation.

Ah, darn. I wonder what's up with that, then...

So, you can't fork with cards that don't have any card on top. For example, if what they had in the picture was a spades of some kind, they wouldn't have a valid move because each one's alone or part of the beginning fork. That's pretty much what happen to me. For them, the place where they originally forked from, probably the 2 of clubs or 13 of clubs, can't be forked with again as a new move because they're behind a fork currently. So neither of us have any valid moves in either example, forcing us in this position.

In the most recent versions I've made it so that you can fork with a stack that has a fork down the line if the move would just undo you picking up an entire fork branch; I'm wondering if there's a bug with that or if there might be a misunderstanding here.

Am I going crazy or does this not add up? There are 85 cards on the piles to the right (96-11), and 17 cards on the field, which is only 102. How am I missing two cards?

Hmm, there have seemingly been some rare bugs with cards going missing after undoing. This seems like such a case, but I haven't gotten consistent enough reports to track the issue down.

Finding a few bugs on 15.3.e with Fork solitaire. 

Firstly, I can get softlocked if I pick up a stack without a valid place to move it to.

Also, the game crashes sometimes when I detach a fork. I'm not sure of the exact condition of the game when it happened, but it's happened twice in a row now:

```

Error

modules/fork_data.lua:430: attempt to index a nil value

Traceback

[love "callbacks.lua"]:228: in function 'handler'

modules/fork_data.lua:430: in function 'pick_card'

modules/fork_data.lua:220: in function 'mouse_left'

input.lua:171: in function <input.lua:169>

inputsystem.lua:16: in function 'input'

inputsystem.lua:153: in function <inputsystem.lua:146>

[love "callbacks.lua"]:154: in function <[love "callbacks.lua"]:144>

[C]: in function 'xpcall' 

```

Fork Solitaire should be a bit less buggy now.

Hey! I'm loving the game. Had no issues untill now, but I can't do anything in fork solitaire is it borken or am I just not understanding the rules properly?

It should work a bit better now!

(+2)

I had a blast playing the game pre-1.5, but now I can't figure out if it's possible to transfer my old save file to the new version. Also I noticed there’s no Steam key included with the new versions. I was wondering if that’s intentional or if one might be offered in the future?

(+2)

If you're on Windows, you can go users/yourusername/AppData/Roaming/ and change the folder "ASM" into "ASM_itch" to retain your save data. For now I've thought that it makes more sense not to offer a Steam key with Itch purchases because the Itch users got the game for much cheaper before the Steam release.

I see. Thank you for the advice and info!

(+1)

Incredible game. I've only played a couple of the games so far, but I'm loving it. Small feature request: can there be a way to disable the "streak" count?

(+1)

Sure!

hashtag blessed. this time travel game is incredible, truly a delightful little trick.

(+2)

Is there any plans to bring this to mobile? This is the kind of game I'd LOVE to play on my phone!!!

(+2)

It'd be cool; the main obstacle would be my own ability to handle the porting, haha

(+2)

The most difficult aspect would be to rework all the controls to function with just a touchscreen, which means there's no mouse hover and no right-click

The Linux version appears to be missing an icon for the taskbar.

(16 edits)

Single-Stack Solitaire should be 1 star. I’m really not sure why it has 4 stars. It is trivially easy to complete, only marginally harder than Hanoi Solitaire.

Edit: Hanoi Solitaire got updated and I see that there’s actually a restriction on how the stacks can move. That means Single-Stack Solitaire is actually far easier than Hanoi Solitaire (which really should be rated higher now, unless I’ve missed something in the short time I’ve played it). It’s unironically the easiest one I’ve played. Single-Card Solitaire, Binary Solitaire, and Tabula Rasa Solitaire (which also has 4 stars, somehow?) are all also trivially easy, but they at least require some degree of card management to ensure you don’t get stuck. Single-Stack Solitaire is pretty much impossible to lose no matter how sloppy you are. Just follow the below image. Put a QK of different suits on top, and then stack A to J on the bottom.

(+1)

Feedback for the Murder Mystery solitaire: When a clue refers to a card by name, can you also denote its suite & rank next to it? Unless memorizing the suite-rank of a card is part of this game.

The idea is that the card hints don't tell you the exact identity so that you may need to delve deeper into the stacks to figure out which card is which. But I could update the logic so that the clue adds the suit/value next to it once you have the card revealed?

Been loving the game since before the Steam update and decided to play it again now that it’s been updated, and…

image.png

I took a peek at the Steam screenshots and was curious. Apparently, if you only have one move left, it defaults to giving you the ace of clubs, which is actually an invalid move…

On a similar note, you’ve probably been told that the undo button doesn’t work if you have a card in your hand, and it feels reasonable that right clicking would mean “actually, put this card back where I took it and don’t make this move,” as long as you have undo enabled.

I also realised I hadn’t updated to 1.5.2 yet and, while I didn’t try it for the last card so I could actually get my win, the bug appears to still be there.

Ah, thanks for the report!

Love the game. Couple questions about the detective one:

  1. Is the victory text supposed to mismatch cause of death and murder weapon as a joke, or is that a bug?
  2. What does "currently hiding in slot" mean?
    1. Will it update if card is moved, or locked in at reveal?
    2. Are "slots" only the free cells at the top, or the columns too?
(+1)

1. It's an intended joke
2. This should be clarified - it means the columns; there's a specific word for the holding slots. It also doesn't update after you first get the message.

(1 edit)

Maybe I'm being silly or I downloaded something wrong or something but the Mac download of Version 1.5 seems to still be labelled in-game on the top left corner as 1.4d!

Yeah sorry, the Mac build system is a bit more cumbersome so the versions come with a delay; I should've clarified that.

All good! Is there a way to tell when the Mac version has been updated to 1.5 or further versions?

(+1)

I meant to do it already but fell asleep... I'll get it done today and post a devlog indicating as much.

Thank you muchly!

(2 edits)

Hello, I'm encountering  a bug in Tap Solitaire-- I was playing as per usual and used the undo function (I say this because I think it's related?), and at some point realized that the game was only allowing me 2 tapped cards rather than 3. So, I undid a couple more times until I had no tapped cards, at which point I was only allowed to tap 1 card at a time, as shown below. Rip! Also, this was in Version 1.4d. I'm reporting this bug because I didn't see anything about a Tap Solitaire bug being fixed in 1.5... Apologies if this issue doesn't exist in 1.5. Also Also, I'm on a Mac, if that's relevant. Good luck debugging!

Thanks for the report! I suspect that the bug is in both 1.4d and 1.5; will have to investigate

Is there a better place to report bugs than the comments page? I'm sure it's working well enough but I bet many slip through the cracks with it being like this!

I get an Itch notification for each comment so it should work *reasonably* well even this way, I hope...

Found another bug, though this might be an oversight if anything.
In transmutation, if you fuse two cards, then leave the fused card there, put two new cards in the fuse slots, and then click the already fused card with no valid position to place it, you soft lock because you can't put down the card where you took it and there's nowhere to put it. Only solution is to press escape and lose all that progress.

Loving the game so far though!

Hi, I'm encountering this error:

Error
steamworks.lua:15: attempt to index global 'Steam' (a nil value)
Traceback
[love "callbacks.lua"]:228: in function 'handler'
steamworks.lua:15: in main chunk
[C]: in function 'require'
main.lua:18: in function 'load'
[love "callbacks.lua"]:136: in function <[love "callbacks.lua"]:135>
[C]: in function 'xpcall'
[C]: in function 'xpcall'
Please advise?  Using the Windows download on Windows 10, 64-bit.
(+1)

Sorry; this should be fixed now; a silly oversight

Thank you very much! Games fun!

Seems like there's some bugs in Baba is Solitare. Cards like to not revert to their previous state after being put in the right side and then undoing. For example, if I do "Baba is +5", then use the Baba 6 that turned into a Baba Ace to fill the right side, then undo to the point where before I set the +5, that card will still be a Baba Ace.

This should be fixed now!

(1 edit)

I want to try it, but I get this error now when I attempt to launch the game!

Error
steamworks.lua:15: attempt to index global 'Steam' (a nil value)
Traceback
[love "callbacks.lua"]:228: in function 'handler'
steamworks.lua:15: in main chunk
[C]: in function 'require'
main.lua:18: in function 'load'
[love "callbacks.lua"]:136: in function <[love "callbacks.lua"]:135>
[C]: in function 'xpcall'
[C]: in function 'xpcall'

Augh, sorry; this should be fixed now

Both are fixed, thank you!

I'm playing Tear solitaire and where is the 3 of hearts? I can only count 51 cards that got dealt.

It'd probably be helpful to provide the seed that caused this in order for the matter to be better investigated. Cards not appearing seems to be an issue that happens rarely enough that Hempuli hasn't been able to replicate it. Giving the seed that causes the issue, however, would really aid in nailing down the problem. If it happens again, just exit the solitaire game you're in by pressing esc, go to settings, and copy the seed there before you try a new game/another game. Paste that seed here.

Oh yeah, the seed would help a lot! Pressing Control + C copies the current seed in all solitaires.

Oh, I've had a missing card issue as well, although I forgot to take a screenshot the two times it happened... I suspect it's an issue with autostack, as for me the missing card was always actually existing but just in the right pile, invisible. So I suspect the 3 of hearts is there in knutaf's screenshot, just invisible on top of the 2 of hearts. But yeah, two times in Tap Solitaire, I've pressed autostack and then thought one card was missing, but it was just not visually showing on the right pile. And it's always on the right pile that they're invisible... Maybe this is a different issue, but still, hope this helps! (also this is on Mac and 1.4d)

Thank you all for the suggestions. I did indeed use autostack during that run. I didn't know how to get the seed but will include it next time.

Pressing control + C will store the seed, then you can just paste it anywhere :)

Hey there! I’m having an issue trying to run the game. I’m greeted with this error every time:

Error

steamworks.lua:12: module 'luasteam' not found:
no field package.preload['luasteam']
no 'luasteam' in LOVE game directories.
no file 'luasteam' in LOVE paths.
no file '.\luasteam.lua'
no file 'C:\Users\<username>\AppData\Roaming\itch\apps\a-solitaire-mystery\lua\luasteam.lua'
no file 'C:\Users\<username>\AppData\Roaming\itch\apps\a-solitaire-mystery\lua\luasteam\init.lua'
no file 'C:\Users\<username>\scoop\apps\lua\current\bin'


Traceback

[love "callbacks.lua"]:228: in function 'handler'
[C]: in function 'require'
steamworks.lua:12: in main chunk
[C]: in function 'require'
main.lua:18: in function 'load'
[love "callbacks.lua"]:136: in function <[love "callbacks.lua"]:135>
[C]: in function 'xpcall'
[C]: in function 'xpcall'

Which is rather odd since luasteam.dll is present, but not luasteam.lua.

(2 edits)

I solved by adding a manifest manually. Hempuli, please add this too:


In the root dir of a-solitaire-mystery/ create .itch.toml with:

[[actions]]
name = "play"
path = "ASM/ASM"


I think the Itch launcher's default heuristics in choosing an executable when a manifest is missing are bad - reported here.

Didn’t work. The executable itself seems to have the problem. I even downloaded the ZIP file and extracted it manually and it did the same.

Hmm, are you on a 32-bit machine? The build is 64-bit only; I could set up a 32-bit-friendly build if that's the case.

I use Windows 11. 64-bit. Don’t know if the Lua installation via Scoop is responsible.

(1 edit) (+1)

In that case I've no idea why the luasteam.dll isn't working... I had a bug similar to yours during development and in that case it was an issue with one of the dll files being 32-bit instead of 64-bit.

Then again, the Itch version doesn't require steam-related assets, so in the next update I'll just remove that from the Itch build entirely, which should fix the issue anyway!

(+2)

Nice

(+1)

Nice!

Apologies Arvi, but I have played about a 100 game win streak on Single-Card Solitaire and I can confidently say that the game can be consistently won*.

*Assuming that it isn't possible to start with too few 1s

In the version you played it actually was possible to get too few 1s; that at least should be fixed now. As for the other issue, I tried to fix a similar problem with Hanoi Solitaire and maybe it's ok for 2 solitaires out of 30 to be consistently solvable...?

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