Single-Stack Solitaire should be 1 star. I’m really not sure why it has 4 stars. It is trivially easy to complete, only marginally harder than Hanoi Solitaire.
Feedback for the Murder Mystery solitaire: When a clue refers to a card by name, can you also denote its suite & rank next to it? Unless memorizing the suite-rank of a card is part of this game.
Been loving the game since before the Steam update and decided to play it again now that it’s been updated, and…
I took a peek at the Steam screenshots and was curious. Apparently, if you only have one move left, it defaults to giving you the ace of clubs, which is actually an invalid move…
On a similar note, you’ve probably been told that the undo button doesn’t work if you have a card in your hand, and it feels reasonable that right clicking would mean “actually, put this card back where I took it and don’t make this move,” as long as you have undo enabled.
I also realised I hadn’t updated to 1.5.2 yet and, while I didn’t try it for the last card so I could actually get my win, the bug appears to still be there.
1. It's an intended joke 2. This should be clarified - it means the columns; there's a specific word for the holding slots. It also doesn't update after you first get the message.
Maybe I'm being silly or I downloaded something wrong or something but the Mac download of Version 1.5 seems to still be labelled in-game on the top left corner as 1.4d!
Hello, I'm encountering a bug in Tap Solitaire-- I was playing as per usual and used the undo function (I say this because I think it's related?), and at some point realized that the game was only allowing me 2 tapped cards rather than 3. So, I undid a couple more times until I had no tapped cards, at which point I was only allowed to tap 1 card at a time, as shown below. Rip! Also, this was in Version 1.4d. I'm reporting this bug because I didn't see anything about a Tap Solitaire bug being fixed in 1.5... Apologies if this issue doesn't exist in 1.5. Also Also, I'm on a Mac, if that's relevant. Good luck debugging!
Is there a better place to report bugs than the comments page? I'm sure it's working well enough but I bet many slip through the cracks with it being like this!
Found another bug, though this might be an oversight if anything. In transmutation, if you fuse two cards, then leave the fused card there, put two new cards in the fuse slots, and then click the already fused card with no valid position to place it, you soft lock because you can't put down the card where you took it and there's nowhere to put it. Only solution is to press escape and lose all that progress.
Error
steamworks.lua:15: attempt to index global 'Steam' (a nil value)
Traceback
[love "callbacks.lua"]:228: in function 'handler'
steamworks.lua:15: in main chunk
[C]: in function 'require'
main.lua:18: in function 'load'
[love "callbacks.lua"]:136: in function <[love "callbacks.lua"]:135>
[C]: in function 'xpcall'
[C]: in function 'xpcall'
Please advise? Using the Windows download on Windows 10, 64-bit.
Seems like there's some bugs in Baba is Solitare. Cards like to not revert to their previous state after being put in the right side and then undoing. For example, if I do "Baba is +5", then use the Baba 6 that turned into a Baba Ace to fill the right side, then undo to the point where before I set the +5, that card will still be a Baba Ace.
I want to try it, but I get this error now when I attempt to launch the game!
Error
steamworks.lua:15: attempt to index global 'Steam' (a nil value)
Traceback
[love "callbacks.lua"]:228: in function 'handler'
steamworks.lua:15: in main chunk
[C]: in function 'require'
main.lua:18: in function 'load'
[love "callbacks.lua"]:136: in function <[love "callbacks.lua"]:135>
[C]: in function 'xpcall'
[C]: in function 'xpcall'
It'd probably be helpful to provide the seed that caused this in order for the matter to be better investigated. Cards not appearing seems to be an issue that happens rarely enough that Hempuli hasn't been able to replicate it. Giving the seed that causes the issue, however, would really aid in nailing down the problem. If it happens again, just exit the solitaire game you're in by pressing esc, go to settings, and copy the seed there before you try a new game/another game. Paste that seed here.
Oh, I've had a missing card issue as well, although I forgot to take a screenshot the two times it happened... I suspect it's an issue with autostack, as for me the missing card was always actually existing but just in the right pile, invisible. So I suspect the 3 of hearts is there in knutaf's screenshot, just invisible on top of the 2 of hearts. But yeah, two times in Tap Solitaire, I've pressed autostack and then thought one card was missing, but it was just not visually showing on the right pile. And it's always on the right pile that they're invisible... Maybe this is a different issue, but still, hope this helps! (also this is on Mac and 1.4d)
Hey there! I’m having an issue trying to run the game. I’m greeted with this error every time:
Error
steamworks.lua:12: module 'luasteam' not found:
no field package.preload['luasteam']
no 'luasteam' in LOVE game directories.
no file 'luasteam' in LOVE paths.
no file '.\luasteam.lua'
no file 'C:\Users\<username>\AppData\Roaming\itch\apps\a-solitaire-mystery\lua\luasteam.lua'
no file 'C:\Users\<username>\AppData\Roaming\itch\apps\a-solitaire-mystery\lua\luasteam\init.lua'
no file 'C:\Users\<username>\scoop\apps\lua\current\bin'
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: in function 'require'
steamworks.lua:12: in main chunk
[C]: in function 'require'
main.lua:18: in function 'load'
[love "callbacks.lua"]:136: in function <[love "callbacks.lua"]:135>
[C]: in function 'xpcall'
[C]: in function 'xpcall'
Which is rather odd since luasteam.dll is present, but not luasteam.lua.
In that case I've no idea why the luasteam.dll isn't working... I had a bug similar to yours during development and in that case it was an issue with one of the dll files being 32-bit instead of 64-bit.
Then again, the Itch version doesn't require steam-related assets, so in the next update I'll just remove that from the Itch build entirely, which should fix the issue anyway!
Apologies Arvi, but I have played about a 100 game win streak on Single-Card Solitaire and I can confidently say that the game can be consistently won*.
*Assuming that it isn't possible to start with too few 1s
In the version you played it actually was possible to get too few 1s; that at least should be fixed now. As for the other issue, I tried to fix a similar problem with Hanoi Solitaire and maybe it's ok for 2 solitaires out of 30 to be consistently solvable...?
Just wanted to report that at least so far have had no problems using this on Linux. Just need to open the command line in the folder where I unzip the game and run
I like card games and love the visual style and general vibe of the game, but I must say the rules are quite hard to understand (I think visuals hints besides just the written rules would go a long way).
Also, while I understand that the whole point of the game is "weird unconventional solitaires" I would appreciate one or two more traditional games :)
As a bit of a solitairehead when I need something to do with my hands while thinking about other stuff, this pack rules & owns.
Also it runs perfectly on Steam Deck, fyi, with minimal fiddling. Just extract, add the EXE to your steam library, tell it to run on Proton Experimental in the settings (I'm sure other versions work as well that's just my go-to) and then set the game to fullscreen and the steam input controls to a mouse config. It has been the perfect thing for relaxing with on the sofa. :)
Hi, I think there is a bug in Tap Solitaire (my favourite variant so far because it is so relaxed and still challenging) where it sometimes doesn't spawn all the cards. In this picture, the Keke 4 is missing. It doesn't really come to attention because the auto-pile feature just goes over it.
Hiya! I've been loving playing tap solitaire, but I recently discovered you can quit out to the main menu in the middle of a game, and when you go back into it the cards reset and a new game starts but the streak doesn't go back to zero. Just wanted to make you aware of this.
(I haven't tried it with other solitaires yet, because I'm obsessed with tap solitaire. It taps into the goldilocks-zone of my focus.)
That's intentional, in a way; I wanted to give the player a way to bail out of a game if they notice an obviously impossible deal since the game doesn't guarantee solvability. It's a pretty weak solution since if you care about your streak, you can then effectively restart the game in a more clunky way to "cheat", but making the streak system uncheeseable would've been quite difficult in itself + I don't like the idea that the player can get a deal that's obviously impossible from the start without being able to prevent their streak going away.
I downloaded A Solitaire Mystery on my Windows 11 PC, but every time it launches, it closes. I don't see any in-game graphics before it does so, it just turns on and off immediately. Has anyone else had this problem?
They're just tens; it would've been awkward to fit the number & the symbols, so I thought it'd be aesthetically more striking to leave the number out. Apologies for the confusion.
I set the window multiplication to x2, then next time I opened the game it only showed the upper-left corner of the screen. I can't even access the Settings anymore. Re-install doesn't even solve it. I am guessing the game is reading from some config file that I don't know the location of. What can I do? Can I maximize the window?
This has been great and I have enjoyed every game I've played so far.
As a mildly colorblind person, your diamond and club suit colors are very hard to distinguish, and the symbols are pretty small. It hasn't stopped me from puzzling it out, but it has slowed me down or made me believe I was stalled out several times. If there's a "colorblind mode" or a way to better separate the colors of all suits, I would appreciate it!
These are sorted so that the ones on the left are most disparate, so they are generally rarer but more favorable if you can make them because they get rid of difficult to use cards.
This game gives me mixed emotions. The individual solitaires are all so creative and interesting, and each one needs a unique mental approach. Plus the art and music are fantastic. But holy crap the difficulty is *brutal*, and this is coming from an avid Zachtronics-Solitaire fanatic.
Many of the games have hidden the fact that the gamestate is actually unwinnable from many turns ago (usually because there is a limited resource that you unknowingly expended, often ten to twenty real-life minutes ago). Many of them have a severely disproportionate difficulty spike right at the end. I played several games that were tough-but-doable for as much as 45 minutes only to find the endgame mechanics (which I had never reached before) actually start restricting space and it quickly became impossible not to tie myself into a knot.
A detector for games which are already lost would be nice, although I understand that poses a pretty extensive coding challenge. And the same statement applies for an undo button.
Most of all I think the game needs a better way of easing players in, rather than dumping all 23 games in front of them. The star rating system is pretty inconsistent at best, but currently there's no other way for newbies to know where to start. Maybe if games were unlocked in incremental batches? Or if specific games unlocked their shake-up versions like Tap -> Baba and Single -> Binary.
((Also the "playable with a standard deck" notes are greatly appreciated. Very cool.)
I assume its that the "Babataire" rules mistakenly calls the top slots "middle slots" and also doesn't color the word "slots" like it normally would? Unless there's another one.
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The Linux version appears to be missing an icon for the taskbar.
Single-Stack Solitaire should be 1 star. I’m really not sure why it has 4 stars. It is trivially easy to complete, only marginally harder than Hanoi Solitaire.
Feedback for the Murder Mystery solitaire: When a clue refers to a card by name, can you also denote its suite & rank next to it? Unless memorizing the suite-rank of a card is part of this game.
Been loving the game since before the Steam update and decided to play it again now that it’s been updated, and…
I took a peek at the Steam screenshots and was curious. Apparently, if you only have one move left, it defaults to giving you the ace of clubs, which is actually an invalid move…
On a similar note, you’ve probably been told that the undo button doesn’t work if you have a card in your hand, and it feels reasonable that right clicking would mean “actually, put this card back where I took it and don’t make this move,” as long as you have undo enabled.
I also realised I hadn’t updated to 1.5.2 yet and, while I didn’t try it for the last card so I could actually get my win, the bug appears to still be there.
Love the game. Couple questions about the detective one:
1. It's an intended joke
2. This should be clarified - it means the columns; there's a specific word for the holding slots. It also doesn't update after you first get the message.
Maybe I'm being silly or I downloaded something wrong or something but the Mac download of Version 1.5 seems to still be labelled in-game on the top left corner as 1.4d!
Yeah sorry, the Mac build system is a bit more cumbersome so the versions come with a delay; I should've clarified that.
All good! Is there a way to tell when the Mac version has been updated to 1.5 or further versions?
I meant to do it already but fell asleep... I'll get it done today and post a devlog indicating as much.
Thank you muchly!
Hello, I'm encountering a bug in Tap Solitaire-- I was playing as per usual and used the undo function (I say this because I think it's related?), and at some point realized that the game was only allowing me 2 tapped cards rather than 3. So, I undid a couple more times until I had no tapped cards, at which point I was only allowed to tap 1 card at a time, as shown below. Rip! Also, this was in Version 1.4d. I'm reporting this bug because I didn't see anything about a Tap Solitaire bug being fixed in 1.5... Apologies if this issue doesn't exist in 1.5. Also Also, I'm on a Mac, if that's relevant. Good luck debugging!
Thanks for the report! I suspect that the bug is in both 1.4d and 1.5; will have to investigate
Is there a better place to report bugs than the comments page? I'm sure it's working well enough but I bet many slip through the cracks with it being like this!
I get an Itch notification for each comment so it should work *reasonably* well even this way, I hope...
Found another bug, though this might be an oversight if anything.
In transmutation, if you fuse two cards, then leave the fused card there, put two new cards in the fuse slots, and then click the already fused card with no valid position to place it, you soft lock because you can't put down the card where you took it and there's nowhere to put it. Only solution is to press escape and lose all that progress.
Loving the game so far though!
Hi, I'm encountering this error:
Please advise? Using the Windows download on Windows 10, 64-bit.Sorry; this should be fixed now; a silly oversight
Thank you very much! Games fun!
Seems like there's some bugs in Baba is Solitare. Cards like to not revert to their previous state after being put in the right side and then undoing. For example, if I do "Baba is +5", then use the Baba 6 that turned into a Baba Ace to fill the right side, then undo to the point where before I set the +5, that card will still be a Baba Ace.
This should be fixed now!
I want to try it, but I get this error now when I attempt to launch the game!
Augh, sorry; this should be fixed now
Both are fixed, thank you!
I'm playing Tear solitaire and where is the 3 of hearts? I can only count 51 cards that got dealt.
It'd probably be helpful to provide the seed that caused this in order for the matter to be better investigated. Cards not appearing seems to be an issue that happens rarely enough that Hempuli hasn't been able to replicate it. Giving the seed that causes the issue, however, would really aid in nailing down the problem. If it happens again, just exit the solitaire game you're in by pressing esc, go to settings, and copy the seed there before you try a new game/another game. Paste that seed here.
Oh yeah, the seed would help a lot! Pressing Control + C copies the current seed in all solitaires.
Oh, I've had a missing card issue as well, although I forgot to take a screenshot the two times it happened... I suspect it's an issue with autostack, as for me the missing card was always actually existing but just in the right pile, invisible. So I suspect the 3 of hearts is there in knutaf's screenshot, just invisible on top of the 2 of hearts. But yeah, two times in Tap Solitaire, I've pressed autostack and then thought one card was missing, but it was just not visually showing on the right pile. And it's always on the right pile that they're invisible... Maybe this is a different issue, but still, hope this helps! (also this is on Mac and 1.4d)
Thank you all for the suggestions. I did indeed use autostack during that run. I didn't know how to get the seed but will include it next time.
Pressing control + C will store the seed, then you can just paste it anywhere :)
Hey there! I’m having an issue trying to run the game. I’m greeted with this error every time:
Which is rather odd since luasteam.dll is present, but not luasteam.lua.
I solved by adding a manifest manually. Hempuli, please add this too:
In the root dir of a-solitaire-mystery/ create .itch.toml with:
[[actions]]
name = "play"
path = "ASM/ASM"
I think the Itch launcher's default heuristics in choosing an executable when a manifest is missing are bad - reported here.
Didn’t work. The executable itself seems to have the problem. I even downloaded the ZIP file and extracted it manually and it did the same.
Hmm, are you on a 32-bit machine? The build is 64-bit only; I could set up a 32-bit-friendly build if that's the case.
I use Windows 11. 64-bit. Don’t know if the Lua installation via Scoop is responsible.
In that case I've no idea why the luasteam.dll isn't working... I had a bug similar to yours during development and in that case it was an issue with one of the dll files being 32-bit instead of 64-bit.
Then again, the Itch version doesn't require steam-related assets, so in the next update I'll just remove that from the Itch build entirely, which should fix the issue anyway!
Nice
Nice!
Apologies Arvi, but I have played about a 100 game win streak on Single-Card Solitaire and I can confidently say that the game can be consistently won*.
*Assuming that it isn't possible to start with too few 1s
In the version you played it actually was possible to get too few 1s; that at least should be fixed now. As for the other issue, I tried to fix a similar problem with Hanoi Solitaire and maybe it's ok for 2 solitaires out of 30 to be consistently solvable...?
Just wanted to report that at least so far have had no problems using this on Linux. Just need to open the command line in the folder where I unzip the game and run
Thank you very much
I like card games and love the visual style and general vibe of the game, but I must say the rules are quite hard to understand (I think visuals hints besides just the written rules would go a long way).
Also, while I understand that the whole point of the game is "weird unconventional solitaires" I would appreciate one or two more traditional games :)
As a bit of a solitairehead when I need something to do with my hands while thinking about other stuff, this pack rules & owns.
Also it runs perfectly on Steam Deck, fyi, with minimal fiddling. Just extract, add the EXE to your steam library, tell it to run on Proton Experimental in the settings (I'm sure other versions work as well that's just my go-to) and then set the game to fullscreen and the steam input controls to a mouse config. It has been the perfect thing for relaxing with on the sofa. :)
Hi, I think there is a bug in Tap Solitaire (my favourite variant so far because it is so relaxed and still challenging) where it sometimes doesn't spawn all the cards. In this picture, the Keke 4 is missing. It doesn't really come to attention because the auto-pile feature just goes over it.
That's really odd! I haven't heard of this happening before. How often has it happened to you?
Hiya! I've been loving playing tap solitaire, but I recently discovered you can quit out to the main menu in the middle of a game, and when you go back into it the cards reset and a new game starts but the streak doesn't go back to zero. Just wanted to make you aware of this.
(I haven't tried it with other solitaires yet, because I'm obsessed with tap solitaire. It taps into the goldilocks-zone of my focus.)
That's intentional, in a way; I wanted to give the player a way to bail out of a game if they notice an obviously impossible deal since the game doesn't guarantee solvability. It's a pretty weak solution since if you care about your streak, you can then effectively restart the game in a more clunky way to "cheat", but making the streak system uncheeseable would've been quite difficult in itself + I don't like the idea that the player can get a deal that's obviously impossible from the start without being able to prevent their streak going away.
Ah! That makes sense! Thanks for taking the time to explain. And thanks for the fun game. Hope you have a good rest of the day :)
Maybe you could make it so your streak doesn't reset if your very first move is pressing the Redeal button
Hi! Love the game; any chance this gets a linux release?
I run it under Linux like so:
1. extract ASM.exe and rename to ASM.love
2. install the Love2D runner
3. in the command line:
saw this at GDC, looks really fun! 🃏
Someone help me, I am so bad at solitaire but that didn't stop me from playing this 4 hours straight
I downloaded A Solitaire Mystery on my Windows 11 PC, but every time it launches, it closes. I don't see any in-game graphics before it does so, it just turns on and off immediately. Has anyone else had this problem?
Can anyone explain what the "blank" cards in Fork Solitaire do? The ones that have a suit but no displayed value.
There is nothing in the explanation and I have been racking my brain trying to figure it out.
They're just tens; it would've been awkward to fit the number & the symbols, so I thought it'd be aesthetically more striking to leave the number out. Apologies for the confusion.
I set the window multiplication to x2, then next time I opened the game it only showed the upper-left corner of the screen. I can't even access the Settings anymore. Re-install doesn't even solve it. I am guessing the game is reading from some config file that I don't know the location of. What can I do? Can I maximize the window?
I'll try to make the resolution work better in a future update; it might be a bit convoluted though...
That'll be great because as it stands now I have made the game totally unplayable by my own mistake 😭😭
Oh right, sorry, I missed that the issue wasn't resolvable - for now, you should be able to fix the issue by going to
users\<your username>\AppData\roaming\ASM\settings.txt
and adjusting the "scaling=" line to say "scaling=1" or so.
Thank you!!
Great game!
![]()
Minor typo in the rules for Gardening Solitaire:
"Cards will be automatically
beharvested from the garden slots."Thank you!
This has been great and I have enjoyed every game I've played so far.
As a mildly colorblind person, your diamond and club suit colors are very hard to distinguish, and the symbols are pretty small. It hasn't stopped me from puzzling it out, but it has slowed me down or made me believe I was stalled out several times. If there's a "colorblind mode" or a way to better separate the colors of all suits, I would appreciate it!
Thank you for the feedback - I'll definitely add this to the to-do list!
For anyone else whose brain broke trying to play garden solitaire, here are the possible combinations of cards with an average of exactly 4:
These are sorted so that the ones on the left are most disparate, so they are generally rarer but more favorable if you can make them because they get rid of difficult to use cards.
This game gives me mixed emotions. The individual solitaires are all so creative and interesting, and each one needs a unique mental approach. Plus the art and music are fantastic. But holy crap the difficulty is *brutal*, and this is coming from an avid Zachtronics-Solitaire fanatic.
Many of the games have hidden the fact that the gamestate is actually unwinnable from many turns ago (usually because there is a limited resource that you unknowingly expended, often ten to twenty real-life minutes ago). Many of them have a severely disproportionate difficulty spike right at the end. I played several games that were tough-but-doable for as much as 45 minutes only to find the endgame mechanics (which I had never reached before) actually start restricting space and it quickly became impossible not to tie myself into a knot.
A detector for games which are already lost would be nice, although I understand that poses a pretty extensive coding challenge. And the same statement applies for an undo button.
Most of all I think the game needs a better way of easing players in, rather than dumping all 23 games in front of them. The star rating system is pretty inconsistent at best, but currently there's no other way for newbies to know where to start. Maybe if games were unlocked in incremental batches? Or if specific games unlocked their shake-up versions like Tap -> Baba and Single -> Binary.
((Also the "playable with a standard deck" notes are greatly appreciated. Very cool.)
fun fact: exactly one of these solitaires has factually incorrect information in the rules. can you guess which one?
I assume its that the "Babataire" rules mistakenly calls the top slots "middle slots" and also doesn't color the word "slots" like it normally would? Unless there's another one.
No, that's just a terminology difference