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Some tips on transmutation

  • ALWAYS use fused cards for the red pile except the ace; 1 -> 1+1 -> 1+2 -> 2+2 -> ...
  • Stack all cards in descending order and the rest is purely cheesing the above strat
  • Once you have the fused card, don't use it right away; keep it there until you get the next combination for 2 free cells instead of just 1 you'd normally use
  • You can play this game with normal 52 card deck by representing fused cards w/ 2 horizontal cards side by side

Those tips will reduce the game's difficulty by one whole star if you're having troubles

why are the ones where you need to do math roman numerals

I love it, but please put a rewind button for at least the last movement.

A little bug. I had the Pick up game spawn with the cards neatly stacked once or twice. Not much of a challange this way 😁

Great point! I'll need to fix some other stuff in this too, haha

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Love this game!!! Been playing ungodly amounts of Garden solitaire at work to kill the time. Was wondering what the little "2" card represents on the right of the trophies


I figured it's tied to streaks but I wasn't sure, since I've lost my streaks before and it's still hung around.
In the meantime going to go for 100 wins on this game. Thanks :^)

Thank you very much for the kind comment! The card represents you having gotten a 2-win streak in that game. It's quite easy to achieve in several of the solitaires but I didn't dare make it tougher because in some of them bad luck can easily steal you of a streak.

ahhh makes sense! Thanks again for making this banger collection!!

I'm happy you like Garden Solitaire, it was a lot of fun to design it :)

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Fun games!!! Great value!!!!! ⭐️⭐️⭐️⭐️⭐️ 10/10, would recommend

If anyone has any hints for how to do Fold Fork Solitaire, I'm all ears 🥺 It looks simple enough, and it's only rated two-stars for difficulty, but I can't seem to get anywhere past a dozen moves or so.

I've been getting a lot of milage out of Time Travel Solitaire. If I'm remembering correctly, it's the only gamemode besides Cheatdeck that reveals new cards. All the solitaires require sorting (which I adore), but TTS has that extra bit of luck, which makes it so sticky to me.

My other new full-version favorite is Pick-Up. Though the order/location of the cards is revealed at the beginning, I'm never going to remember all that, so it retains an element of surprise.

My favorites on the free version were Tap Solitaire and Megataire. Megataire is more tedious now that the extra slot has been removed, but I understand why that change was implemented.

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You mean Fork Soliraire? I would exchange tip for how to play Time Travel. One star? I cannot get anywhere in that mode!

For Fork it feels hard to explain. All about moving stacks you cannot resolve out of the way, while making sure you keep a "free" move open to improve the order. It play similar to Tap Solitaire in that regard. Afer 1-2 forks not moving bit stacks around felt winning. So you can soon enough pick the fork up again to allow for new ones.

Tab and Megataire are my also favourites. Tear is also really fun, Pick up is fun, Garden bit annoying as you can end up with unsolvabled endgame without doing much wrong. Only Time Travel, Sinlge Stack and Swap remain unsolved 💪

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I could not figure out Time Travel until I made an accidental click and discovered that I could to get the same card from another empty spot in the bottom row on the turn that I needed it.

AAHAA that explains a lot. One more off the list.

For Fork: remember that you can pick up any stack, no matter the order. And you can "remove" a fork and move it somewhere else. Like here I can always take this 8♥ and move it somewhere else, so I can fork the right stack again.

Not easy and very doable.

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I actually was able to win a game of Fork Solitaire thanks to your advice! Thinking of it like Tap Solitaire was helpful :3

will there ever be a mac build?

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This game was made with LOVE2D, which can work on Mac if you do this: https://itch.io/post/9819297

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My plan has been to test Löve2D's Mac & Linux porting capabilities with this, yeah, but I haven't gotten to that yet

if you want me to test something let me know, I have both an intel and a m1 mac, and also experience with signing/notarization

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Thanks! At the moment it's mostly a matter of me getting back to working on the game; we have a bunch more plans for it :)

Signing Solitaire Mystery with the default LOVE2D runtime bundle on macOS can be done within minutes, but if you're planning to add Steam Achievements it might take a bit more time to make those work on macOS :P

Could you specify in the rules for the 52 card pickup solitaire that you can only move the first ten cards in a stack? It took me a while to figure out on my own that adding a 3 to the top of a stack that goes from a king to a 4 would disable the king.

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This is actually a bug; I've been meaning to get to properly debugging it but there's been a lot of stuff on my mind. I'll try to get the logic working as intended in a future patch; apologies for the issue.

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Hello!

I've either ran into a bug, or I've gotten as lucky (or unlucky) as I will ever be in my life

Seed: 1718508189
Game: Cheatdeck Solitaire

Event: First 22 cards are all face up

Probability: about 1 in 70 million

Math (for nerds): this is actually less likely than 22 coin flips, because each face-up card removed from the deck leaves the deck more filled with face down, percentage wise. The math ends up being (52/104) * (51/103) * (50/102) * ... * (31/83) = 1/71,250,000

Of course I'd be elated to hear that I'd got this luck in a game with no stakes (in a way that actually made it harder) rather than, say, the Powerball lottery, but I assume this has _got_ to be some bug. For reference, these are around the same odds of correctly guessing someone's phone number based off nothing but the area code, followed by three called coin flips. Very excited to hear if this is an old bug come back (from 0.7 patch notes) or if this is really my legacy.

Also, fun game!


EDIT: actually, it seems that this happens very often, so it's either a bug, or an intentional game design decision

look like it is a wonderful game!

i really wish to buy it on steam~

had idea: antitaire. it's solitaire but time reverse.

Is Solitairdle supposed to be an only 0.001% chance at winning? And needlessly frustrating? I have my doubts that it's a 2 star difficulty game.

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It has seemed fairly easy to me overall; the important thing to note is that you have only 4 of each letter, so once you notice that a letter is involved in the word, preserving the copies of that letter left becomes very crucial. Also since you can't reuse a letter that's known not to be in the word, it can be important to try to "throw away" letters likely not to be useful in cases where that allows you access to more useful letters/cards. It's quite messy.

Solitairdle, if you restart after winning, the first time you get a yellow or green square,  the message "The word was X" from the previous game pops up, and never goes away.

Ah, thanks!

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oh, also the rules for Solitairdle should mention that stacks need to be alternating color

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i think in time travel solitaire you should be able to get more cards than just the fofo cards. like what if you took a card from the future and it's the joker from balatro.

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