All the Xs are covered but the level flag isn't activeIs this a glitch or intended mechanic to prevent cheese? I've also encountered the glitch where tiles will stay as their objects after a reset, but I don't think this is a result of the reset tile breaking and I didn't undo in this level, crazy how these glitches are still so easy to pull off after 3 months of this game being up
The goalpost only activates once all the tile events have been used; in this case the wall event hasn't activated. I should add a level that showcases this more clearly.
For level 3, just hit undo when it shouldn't do anything. As for the other level, I have absolutely no idea how I got to thag mess. I kinds just spammed undo with the reset.
Undo does a couple strange things with the reset. In one level, I hit undo after a reset, and re-reset it and not everything got reset. I made a move, undid it, redid the exact same thing, and got a different outcome. kinda weird
Undoing breaks the game. and I got so close to, but the game doesnt like it when I hit Z. heck the box in level 3 loses colision if you undo to much and hit Z when it isnt suposed to do anythng.
I noticed that the start of each level, for a brief second, you sees he level placing itself on the center. Similar to the start of every level in the jam build of Baba Is You.
Found a bug, when overlapping shades are walked into they both claim the firs block type. It also stops you from finishing the level when the green tiles hide the targets (x).
I'm running into the same thing too on this level, where if yellow and green are the same type, even if the green tiles cover the X's the flag doesn't unfurl. EDIT: Oh I see elsewhere you say everything has to be input. Got it! o7
I was so proud of myself after finding this "toothbrush" solution. Sad it doesn't work. Thanks to ennequeue's comment I could find the "correct" solution
I found a bug. If you hit the reset tile and then undo resetting the tiles when you hit the reset tile agian the colour you set as the pushable blocks will not reset.
also for some reson if you set the blue tiles to be the pushible blocks if you undo pressing the reset tiles one more blue block will appear.
bug report! lets say you turn a tile into multi-block, move it, and you reset it. everything is fine, tiles are moved to a new position. and then you Undo back to point before you reset and reset tile again, but the tile does not reset, it instead stays as multi-block until you undo to the point before you turned it into multi-block the first time. made one level harder to beat than it should've.
very fun! although sometimes undoing breaks stuff after using reset, like after undoing a reset and resetting again it doesn't reset moved colors I think
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The normal non-gimmick puzzles are too hard for me lol
edit: I got past past them!
Solved a level with an extra block :D
The goalpost only activates once all the tile events have been used; in this case the wall event hasn't activated. I should add a level that showcases this more clearly.
i absolutely love this version but the undo/reset tile glitches are still p prominent and a bit irritating
eg:
undoing a reset adds phantom blocks and phantom tiles eg:
(the brown ones originally appeared as full blocks in the first example)
and using a reset after undoing it doesnt remove some of the assigned objects eg:
Thanks for these specific cases! I'll need to do further investigating to see what exactly is going wrong here
it's almost like destroying the fabric of time has consequences or something
too easy, just undo until a box spawns on the X.
my brain is to smooth to understand this. good game tho
What the Baba
Ah, bummer that there are still bugs with the reset tile :(
Level 3 is still broken.
also I have no idea how this happened. I think the infinite spegetti monster is real
How do I reproduce this level state?
For level 3, just hit undo when it shouldn't do anything. As for the other level, I have absolutely no idea how I got to thag mess. I kinds just spammed undo with the reset.
I managed to get the T into the corner by undoing as I reset but has anyone corrupted the level further?
Undo does a couple strange things with the reset. In one level, I hit undo after a reset, and re-reset it and not everything got reset. I made a move, undid it, redid the exact same thing, and got a different outcome. kinda weird
(I spent way too much time trying to figure out one this time, here's my best "owo!")
ov■!
absolutely beautiful :3
major reset bugs
when undoing
Undoing breaks the game. and I got so close to, but the game doesnt like it when I hit Z. heck the box in level 3 loses colision if you undo to much and hit Z when it isnt suposed to do anythng.
I noticed that the start of each level, for a brief second, you sees he level placing itself on the center. Similar to the start of every level in the jam build of Baba Is You.
Yeah, the objects are placed at the top-left corner and jump from there; I thought it was kinda neat so didn't think I'd change it
Audio
Typical Sokoban from Ohio
...And legends say that peoples are till saying this, even if Earth ends.
Found a bug, when overlapping shades are walked into they both claim the firs block type. It also stops you from finishing the level when the green tiles hide the targets (x).
Them claiming the same type is intentional because there's no way to tell in which order they should claim the blocks.
I'm running into the same thing too on this level, where if yellow and green are the same type, even if the green tiles cover the X's the flag doesn't unfurl.
EDIT: Oh I see elsewhere you say everything has to be input. Got it! o7
I was so proud of myself after finding this "toothbrush" solution. Sad it doesn't work. Thanks to ennequeue's comment I could find the "correct" solution
Quiver mortals! Mount-Lad-Atron has risen!!!
muahahahahahahah!
this is the closest thing to a level editer.
this that
so cute!
♓︎♐︎ ⍓︎□︎◆︎ ♎︎♋︎■︎♍︎♏︎ ⧫︎□︎ ⧫︎♒︎♓︎⬧︎ ⍓︎□︎◆︎❒︎ ♑︎♋︎❍︎♓︎■︎♑︎📬︎
best way to win the level
bugs = how???
I found a bug. If you hit the reset tile and then undo resetting the tiles when you hit the reset tile agian the colour you set as the pushable blocks will not reset.
also for some reson if you set the blue tiles to be the pushible blocks if you undo pressing the reset tiles one more blue block will appear.
bug report!
lets say you turn a tile into multi-block, move it, and you reset it.
everything is fine, tiles are moved to a new position.
and then you Undo back to point before you reset and reset tile again, but the tile does not reset, it instead stays as multi-block until you undo to the point before you turned it into multi-block the first time.
made one level harder to beat than it should've.
I VVIN!
Congrats!
Happy 97 days covemount! 🎉
funni vinsauce reference
I guess it's a calm before the storm, despite having some problems on one level. Really makes you dance!
very fun! although sometimes undoing breaks stuff after using reset, like after undoing a reset and resetting again it doesn't reset moved colors I think
Ummm.... why this doesn't count? Do I need to input every item? This is the only way I could think of.
Yeah, you need to input every item to get through a level. I should add an extra visual indicator about that
or you can make a flag the last input, so the player is forced to input a wall, otherwise they cannot input flag (?)
Actually this behavior is kind of fun and feels like a "hidden" but natural game mechanic. It would be nice to keep a dedicated level for this.