This is a special game to celebrate 97 days of Covemountlikes. It's been themed around especially notable moments of the series, with extra attention having been paid to moments that haven't happened yet.

Updated 16 days ago
Rated 4.9 out of 5 stars
(17 total ratings)
Tags2D, Retro, Singleplayer

Development log


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i absolutely love this version but the undo/reset tile glitches are still p prominent and a bit irritating

undoing a reset adds phantom blocks and phantom tiles eg:
(the brown ones originally appeared as full blocks in the first example)

and using a reset after undoing it doesnt remove some of the assigned objects eg:

Thanks for these specific cases! I'll need to do further investigating to see what exactly is going wrong here

too easy, just undo until a box spawns on the X.

my brain is to smooth to understand this. good game tho

What the Baba

Ah, bummer that there are still bugs with the reset tile :(

Level 3 is still broken.

also I have no idea how this happened. I think the infinite spegetti monster is real


How do I reproduce this level state?

For level 3, just hit undo when it shouldn't do anything. As for the other level, I have absolutely no idea how I got to thag mess. I kinds just spammed undo with the reset.

I managed to get the T into the corner by undoing as I reset but has anyone corrupted the level further?

Undo does a couple strange things with the reset. In one level, I hit undo after a reset, and re-reset it and not everything got reset. I made a move, undid it, redid the exact same thing, and got a different outcome. kinda weird

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(I spent way too much time trying to figure out one this time, here's my best "owo!")


major reset bugs


when undoing

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Undoing breaks the game. and I got so close to, but the game doesnt like it when I hit Z. heck the box in level 3 loses colision if you undo to much and hit Z when it isnt suposed to do anythng.


I noticed that the start of each level, for a brief second, you sees he level placing itself on the center. Similar to the start of every level in the jam build of Baba Is You.


Yeah, the objects are placed at the top-left corner and jump from there; I thought it was kinda neat so didn't think I'd change it


Typical Sokoban from Ohio


...And legends say that peoples are till saying this, even if Earth ends.

Found a bug, when overlapping shades are walked into they both claim the firs block type. It also stops you from finishing the level when the green tiles hide the targets (x).


Them claiming the same type is intentional because there's no way to tell in which order they should claim the blocks.

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I'm running into the same thing too on this level, where if yellow and green are the same type, even if the green tiles cover the X's the flag doesn't unfurl.
EDIT: Oh I see elsewhere you say everything has to be input. Got it! o7


I was so proud of myself after finding this "toothbrush" solution. Sad it doesn't work. Thanks to ennequeue's comment I could find the "correct" solution

Quiver mortals! Mount-Lad-Atron has risen!!!


this is the closest thing to a level editer. 

this that

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hell yea

so cute!

♓︎♐︎ ⍓︎□︎◆︎ ♎︎♋︎■︎♍︎♏︎ ⧫︎□︎ ⧫︎♒︎♓︎⬧︎ ⍓︎□︎◆︎❒︎ ♑︎♋︎❍︎♓︎■︎♑︎📬︎


best way to win the level

bugs = how???

I found a bug. If you hit the reset tile and then undo resetting the tiles when you hit the reset tile agian the colour you set as the pushable blocks will not reset. 

also for some reson if you set the blue tiles to be the pushible blocks if you undo pressing the reset tiles one more blue block will appear.

bug report!
lets say you turn a tile into multi-block, move it, and you reset it.
everything is fine, tiles are moved to a new position.
and then you Undo back to point before you reset and reset tile again, but the tile does not reset, it instead stays as multi-block until you undo to the point before you turned it into multi-block the first time.
made one level harder to beat than it should've.





Happy 97 days covemount! 🎉 

funni vinsauce reference

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I guess it's a calm before the storm, despite having some problems on one level. Really makes you dance!

very fun! although sometimes undoing breaks stuff after using reset, like after undoing a reset and resetting again it doesn't reset moved colors I think

Ummm.... why this doesn't count? Do I need to input every item? This is the only way I could think of.


Yeah, you need to input every item to get through a level. I should add an extra visual indicator about that

or you can make a flag the last input, so the player is forced to input a wall, otherwise they cannot input flag (?)

Actually this behavior is kind of fun and feels like a "hidden" but natural game mechanic. It would be nice to keep a dedicated level for this.