for some reason B acts like CTRL+Q in the other games. which i weird because it's right next to N. so I accidently hit B, and instantly skipped to the end.
It should be control + B, but I think there's some kind of a bug with browsers & HTML5 applications where they assume control is held down in some cases. I'll update that.
It's possible to completely remove a permablock from the play area without permatizing another block, and it's possible to leave no permanents on the play area even after having permatized a block. If you use the hourglass to permatize a regular push block, and multipush it off the map in level 1, you can get rid of it without having to permatize another block, cluttering the play area.
I'm pretty sure this doesn't remove the block, but instead just pushes it off the viewable board. I can tell this because if you push an hourglass into the space where the block WOULD have gone, you get the permatize particles, the hourglass shatters, and any original permablock supported by the hourglass gets unpermanented
Edit: just realized you can also permatize a covemonty and kill them to remove clutter
I spent so long looking for it, and I've finally gotten it! THE DUPLICATION GLITCH!!!!!! You can execute it by getting a permablock in a wall, pushing an hourglass into it, undo, redo by pushing again, and reset level. Then you can push that same hourglass into another block and it won't release the old block. As far as I can tell you can repeat this infinitely. This screenshot was not taken with the level editor.
I'm pretty sure this works with any non-hourglass block that's stuck in another non-hourglass block with lower permanent priority. This includes non-pushables, like flags or Xs. I haven't been able to get it with a wall because it seems like every other block has higher priority when permatizing.
erm?? I have 3 permablocks with somehow only having access to two hourglasses??? Top block is from hourglass one, I tried to push hourglass one into the rightmost block, but the first one didn't get unpermenented? Idk how it happened
I think I somehow stacked a permanent letter N with a permanent hourglass, and then I did... something... and that made it so that the N was permanent but didn't seem to be connected to any hourglass... I don't know.
you should make it that different hourglasses are different colors, and the outline of the permeant block is the color of the hourglass. I think this would help you know which hourglass your using.
this is the hardest one yet and the only one without the Ctrl + q skip level shortcut (useful information for people that partially complete, leave and then come back)
Grid & bear it. That was challenging, though I struggled with the last level more'n I should've. I confess here that I placed an "hourglass" atop three black squares to try to "permatize" the "Beaten" text. And was sorely disappointed when I thought I'd succeeded. Oh well. Another fab puzzle experience. Though I'm not sure how much longer my nerves will hold out. Thanx agin.
Comments
Log in with itch.io to leave a comment.
for some reason B acts like CTRL+Q in the other games. which i weird because it's right next to N. so I accidently hit B, and instantly skipped to the end.
It should be control + B, but I think there's some kind of a bug with browsers & HTML5 applications where they assume control is held down in some cases. I'll update that.
quantum hourglasses. I dont know how this happened, but both hourglass are global and connect to each other
Covemonty finally figures out about the program it runs in!!!!
It's possible to completely remove a permablock from the play area without permatizing another block, and it's possible to leave no permanents on the play area even after having permatized a block. If you use the hourglass to permatize a regular push block, and multipush it off the map in level 1, you can get rid of it without having to permatize another block, cluttering the play area.
I'm pretty sure this doesn't remove the block, but instead just pushes it off the viewable board. I can tell this because if you push an hourglass into the space where the block WOULD have gone, you get the permatize particles, the hourglass shatters, and any original permablock supported by the hourglass gets unpermanented
Edit: just realized you can also permatize a covemonty and kill them to remove clutter
Hmm, thanks! I think I'll need to investigate these reports you've done to get the game working more consistently
I spent so long looking for it, and I've finally gotten it! THE DUPLICATION GLITCH!!!!!!
You can execute it by getting a permablock in a wall, pushing an hourglass into it, undo, redo by pushing again, and reset level. Then you can push that same hourglass into another block and it won't release the old block. As far as I can tell you can repeat this infinitely. This screenshot was not taken with the level editor.
I'm pretty sure this works with any non-hourglass block that's stuck in another non-hourglass block with lower permanent priority. This includes non-pushables, like flags or Xs. I haven't been able to get it with a wall because it seems like every other block has higher priority when permatizing.
This has the obvious practical application of being able to spell more words. I'm too lazy to do it myself though.
wait a minute
i do not think the game is supposed to do this
erm?? I have 3 permablocks with somehow only having access to two hourglasses??? Top block is from hourglass one, I tried to push hourglass one into the rightmost block, but the first one didn't get unpermenented? Idk how it happened
N O ! !
i wasted so much time doing this
nowo
now what?
Somebody found this in another game, so I tried it in this one. It worked. (I did it by pressing f3)
LOOK AT YOUR FEED AND NOTIFICATIONS
OwO
nowo
No winnin' allowed!
(This took forever, and I genuinely don't know how I did it)
I think I somehow stacked a permanent letter N with a permanent hourglass, and then I did... something... and that made it so that the N was permanent but didn't seem to be connected to any hourglass... I don't know.
chess battle advanced
We need a new Nuremberg trial, this is a warcrime against humanity
▣w▣!
nowo
A dash of Corrypt, a dash of Braid...
yay i did it
finall
you should make it that different hourglasses are different colors, and the outline of the permeant block is the color of the hourglass. I think this would help you know which hourglass your using.
That'd be a good idea, yeah!
Beaten ONE!!
how do you win?
Push the boxes, silly.
Played Corrypt recently, did you?
Haha, Corrypt was one of the inspirators for Baba Is You
Nice concept for a puzzle game! Did you make it with Phaser?
It was made using Clickteam Fusion 2.5.
this is the hardest one yet and the only one without the Ctrl + q skip level shortcut (useful information for people that partially complete, leave and then come back)
It makes sense that it doesn't have the shortcut, seeing as the game involves traversing through levels, bringing items from some.
Too meta for me, Icely will be in shambles
I can't wait to see Icely FREAK
He just released the video of him playing this one.
Yes, I'm subscribed AND in the discord.
in wine
I love cursed time travel battle advanced
<<Positive ION Negative>>
This is what happens when you let Hempuli out of your sight.
NO!
Yep, you're banned
-Case0h
OH NO YOU DIDN'T!
cool game
10/10, would break spacetime again
Permaban Gameplay
Your best one yet ! (Tho I really really like the concept and theme of cavemount)
I had to take physical notes to beat this one :
Great puzzle! Thx!
Corrypt mechanics, my beloved!
it's not clear who won though. my picture makes it clear
Grid & bear it. That was challenging, though I struggled with the last level more'n I should've. I confess here that I placed an "hourglass" atop three black squares to try to "permatize" the "Beaten" text. And was sorely disappointed when I thought I'd succeeded. Oh well. Another fab puzzle experience. Though I'm not sure how much longer my nerves will hold out. Thanx agin.
"grid and bear it"
Epic game