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for some reason B acts like CTRL+Q in the other games. which i weird because it's right next to N. so I accidently hit B, and instantly skipped to the end.

It should be control + B, but I think there's some kind of a bug with browsers & HTML5 applications where they assume control is held down in some cases. I'll update that.

quantum hourglasses. I dont know how this happened, but both hourglass are global and connect to each other

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Covemonty finally figures out about the program it runs in!!!!


It's possible to completely remove a permablock from the play area without permatizing another block, and it's possible to leave no permanents on the play area even after having permatized a block. If you use the hourglass to permatize a regular push block, and multipush it off the map in level 1, you can get rid of it without having to permatize another block, cluttering the play area.

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I'm pretty sure this doesn't remove the block, but instead just pushes it off the viewable board. I can tell this because if you push an hourglass into the space where the block WOULD have gone, you get the permatize particles, the hourglass shatters, and any original permablock supported by the hourglass gets unpermanented

Edit: just realized you can also permatize a covemonty and kill them to remove clutter

Hmm, thanks! I think I'll need to investigate these reports you've done to get the game working more consistently

I spent so long looking for it, and I've finally gotten it! THE DUPLICATION GLITCH!!!!!!
You can execute it by getting a permablock in a wall, pushing an hourglass into it, undo, redo by pushing again, and reset level. Then you can push that same hourglass into another block and it won't release the old block. As far as I can tell you can repeat this infinitely. This screenshot was not taken with the level editor.

I'm pretty sure this works with any non-hourglass block that's stuck in another non-hourglass block with lower permanent priority. This includes non-pushables, like flags or Xs. I haven't been able to get it with a wall because it seems like every other block has higher priority when permatizing.

This has the obvious practical application of being able to spell more words. I'm too lazy to do it myself though.

wait a minute

i do not think the game is supposed to do this

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