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I've noticed that the manual says 14 pieces on the starting board, but I've counted 16 in the reference picture. 🥺 Wich do I play with

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The reference image is correct; it should be 16, not 14. Apologies about that.

Thank you for the game!!! It made people Happy!!!

We’ve played a few games of this and we had fun! It’s far faster than we were anticipating. A couple times one of us was like, “oh, oops, I only have one gnome left. You win!”

Ooh, that's really cool! Thanks for sharing :)

Another awesome game!  The abilities of the pieces being determined by their location in or out of the thicket is a really neat idea.  The components you used look great too.  I'll second that comment to pursue pitching and publishing some of these ideas.

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Thanks a lot :) Yeah, it'd be cool to do something more with these.

I think this is the case, but I'm not entirely sure. When a gnome re-enters the thicket they lose their role and could pop back out as a different role? Essentially, are roles assigned/tracked to the hidden pieces?

Yeah, when in a thicket the gnomes become role-less, so you could jump into a thicket and re-emerge as a different role!

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Do you plan to ever work with a board games producer to produce and release all your awesome (and brilliantly simple) games in a single package of awesomeness?

SHUT UP AND TAKE MY RUPEES!

I've been a bit unsure what to do with these, but thank you for the encouragement!

(+1)

This looks adorable and elegant! Just so I understand the rules... Am I correct that in the photos you posted here & in the rules PDF, all of the green buttons are thickets tiles and there are no barren ground tiles visible? (they are presumably the flip side of the buttons)

(+2)

Yeah, that's the case! The photos were taken from a version that didn't have the barren ground tiles as a mechanic (although I think I had already coloured the buttons on the other side in preparation for that, haha).