Our new innovation: grid lines!!

Updated 2 days ago
Published 4 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(15 total ratings)
AuthorHempuli
GenrePuzzle
Tags2D, No AI, Short, Story Rich

Development log

Comments

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(1 edit)

all my effort is in wane! omfg

(+1)

hey hempuli. what the fuck man. you good?

(3 edits) (+2)

you've managed to create such a fucked up and unique mechanic that having to learn it feels exactly like the times i've tried developing a motor skill i didn't have or understanding a textbook on an advanced branch of science i wasn't familiar enough with. it's rewiring my entire brain, i'm having to fight every bit of conditioning i've accumulated through my whole life. all of this is a *compliment*, i love stuff like this. this is one of the most fucked up games i've played in my entire life. you're a madman hempuli, please keep making whatever comes to your mind

(1 edit) (+1)

thank you for this wonderful piece of mind-breaking insanity. that was amazing

i want you to know that my brain physically feels tingly. and also hurts. very rare combination of sensations that i get only when stretching its limits like this

(-6)

[NEW VERSION OUT NOW!] Updated New Version here - https://itch.io/profile/astronomyy

(-4)

Check the update of this game HERE

(+9)

I don't like how this makes me feel

(+2)

delta looks like a mountain, therefore this game is now called mount mount

*scrolling on hempulis page for puzzle games* hey starmounts out of place. new game? yep new game

(+1)

ow

(+2)(-24)

Im stuck on level one, D: also, can I get a steam key for baba is you? thank you

Jesus christ its been 2 days and you have 18 dislikes how hated are you

(-1)

Because asking for free fun things is a hate crime IG

jesus christ its -23 now

(+1)

Cheese in level 8: Vg’f fbyirnoyr jvgubhg gur vpr.

Whoops

Out of curiosity, is there some level number indicator somewhere or do you have to just count the levels starting from the first one?

(1 edit) (+1)

So you're supposed to push the boxes... diagonally? But when I try the character never moves where I want and the boxes end up in the wrong place. Forget it.

(+2)

I understand your frustration; the grid works in a way you wouldn't expect. Part of the fun is figuring out the rules through experimentation, but if you're struggling, here's what I've found, in rot13.

Generally:
Gur angher bs gur tevq vfa'g cresrpgyl gevnathyne. Lbh pna guvax bs vg nf n 4-qverpgvbany tevq cerfragrq va na hapbairagvbany jnl naq jvgu fcrpvny ehyrf onfrq ba rnpu fcnpr'f bevragngvba (gung vf, jurgure gur gevnatyr cbvagf hc be qbja). Fcnprf nygreangr orgjrra hc naq qbja va n purpxreobneq funcr. Rirelguvat zbirf npebff gur tevq yvarf, arire pebffvat bire gur cbvagf jurer gurl vagrefrpg, fb rnpu fcnpr vf nyjnlf npprffvoyr ivn gur fcnprf yrsg naq evtug bs vg, ohg gur fcnpr nobir be orybj vg vf bayl npprffvoyr vs gurer vf n ubevmbagny tevq yvar orgjrra gur gjb fcnprf.

Moving Monty:
Bar bs gur qverpgvbany xrlf (hc be qbja) vf qvfnoyrq ng nal tvira zbzrag. Lbh pna bayl zbir va qverpgvbaf gung oevat lbh pyrnayl npebff bar yvar ba gur tevq, fb gur cbvagf bs rnpu gevnathyne fcnpr pnaabg or genirefrq.

Pushing blocks:
Lbh pna chfu oybpxf gb gur yrsg whfg yvxr va n abezny 4-jnl tevq. Chfuvat n oybpx hc be qbja jvyy erfhyg va vg zbivat gb gur evtug naq syvccvat hcfvqr-qbja. Yvxrjvfr, chfuvat n oybpx gb gur evtug jvyy erfhyg va vg syvccvat hcfvqr-qbja naq zbivat hc be qbja nppbeqvatyl fhpu gung vg erznvaf ba gur gevnathyne tevq. Va bgure jbeqf, ubevmbagny chfurf pna bayl or qbar gb gur yrsg, naq "qvntbany" chfurf pna bayl or qbar gb gur evtug.

Basic mechanics shared by most games in the Covemount series (only read if you haven't played a Covemount game before):
Lbh jva ol zbivat gur punenpgre gb gur synt juvyr nyy gur fcbgf znexrq jvgu na K unir na bowrpg ba gurz. Oevpxf cerirag nyy zbirzrag. Cynva obkrf pna or zbirq va nal ahzore ng bapr. Qbhoyr-yvarq obkrf pna bayl or zbirq vs gurl ner svefg va gur frdhrapr bs fdhnerf naq bgurejvfr cerirag zbirzrag. Oyhr fdhnerf pbagvahr zbivat nf vs gurl ner orvat pbafgnagyl chfurq hagvy gurl uvg n fgbccvat cbvag. Jngre yrnqf gb lbhe qrzvfr. Cerff m gb haqb, e gb erfgneg, naq pgey + d gb fxvc n yriry.

TLDR:
Zbirzrag pna bayl or qbar npebff tevq yvarf. Obkrf zbir fgenvtug gb gur yrsg vs chfurq yrsg naq qvntbanyyl gb gur evtug vs chfurq hc, qbja, be evtug.

Gunax lbh.

(1 edit)

This one had a fun twist! Was a key-bind ever considered for the later levels swap mechanic?

I had that for making the levels but didn't consider it for the levels themselves.

(+7)

Deltamount Tomorrow. Thank you for the curse.

(+3)

Thanks. I hate this

(+3)

I love the little warmup puzzle that starts out every game, like, here, have yet another version of the same Sokoban puzzle that gets progressively more tricky than the previous one while having nothing to do with the rest of the actual game

Top 10 games that made RedPipe SCREAM

It is infinitely impressive how often you create such good puzzles!

(+9)

Update: upon touching the triangle, I have been filled with immediate fear

(+2)

Dude, same
The moment I touched that thing I knew things were going to get cursed FAST :v