Circlemount
After a break, we're ready to return with exactly the same amount of dedication and attention to detail as before
Development log
- Small update11 days ago
After a break, we're ready to return with exactly the same amount of dedication and attention to detail as before
Comments
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Fun game but it seemed way easier than the others in the lineup.
I found judging the distance of the outer layers to be the hardest part. I kept thinking a single space was a two space.
my use of the undo feature was almost exclusively used because I pressed the wrong key and messed up my plan. I visualized the game more as spinning a wheel than moving Covemonty and the controls kept leaving my mind because of that.
I did it!
regardless, good game.
I hate wonky interfaces..
and then every other level after tha
uhm..... i screwed up on the third leve
same i pushed them to the side
My mine is melting... 10/1
babalikes are evil
in a good way
This is a block game not a circle my head hurts
well about to try this no idea what it is
i think im losing my mind... five stars ⭐⭐⭐⭐⭐
玩红温了。
it's circles all the way down...
My brain... is just gone... Hempuli you madlad...
Hempuli, just blowing us away with the level of creativity of their block-pusher saga. Lovely as always!
Thank you!
Circlemount Walkthrough
ITS BACK!
Can someone help me with the stage where you're in the half circle? I have no idea what I'm supposed to do
never mind lol I figured it out
how?
are you asking how to do it or how I didn't know
how do you do it
You have to push the block that's farther back, then you can push the other block down and from there stuff starts to make sense
i guess we're doing circles now
furry confirmed
what
oh god
Much easier than the others
HOW MANY TIMES DO I HAVE TO SAY THIS???
DON'T LET HEMPULI OUT OF YOUR SIGHT!!!
Lets gooooooooo
WOAW!
took a while to get used to the cyclical nature of the game. but after getting used to it it was fun!
brain hurt, thx!
yay new covemountlike
Welp
Now my brain is shattered, thanks :)
we've come full circle.
Currently the boxes close to the center are very narrow and the boxes far away are very wide. You could use a conformal projection to prevent that (basically map the radial coordinate r using exp(k*r) for some k).
ugguhhooooaaaahhhhhvvvvvvbbbbb my brain hurt trying to do this... but I did it
I’m 0 V M (stick figure)
Ok my brain is a circle now. 5 star puzzle as always *itch better start recommending this at some point*
i have no clue what just happened or what i did, but the game is fun
drop everything new covemountlike just dropped
And here I thought you were finally working on ESA2 (jk jk).
Overall, outside from getting used to the controls, the puzzles weren't all that difficult, it was really just a funky way to display single directional screen wraping. Now you just need two directional screen wraping by projecting the game on a torus and call it Donutmount.
I guess more precisely, it's screen wraping but mirrored. I think.
That'd be wacky, haha
This is somehow the easiest one yet
and i love it