Version 1.5
- Fixed Binary Solitaire and Single-card Solitaire not undoing properly when you finish a stack
- Fixed Eldritch Invasion not undoing properly when you defeat a monster
- Fixed(?) Babataire being able to make a card not respect rules changes after undoing
- Fixed Royal Flush Solitaire not keeping your streak if you continue after a win and then restart
- (Hopefully) fixed the Itch version looking for Steam integration DLL files
- Fixed(?) card visual layering bugs in Single-stack Solitaire - this change might cause bugs elsewhere, so do report it if you see anything unusual
- Adjusted the music choice in Double-sided Solitaire and Lock-and-Key Solitaire
Outstanding issues:
- The game has a lot of graphical glitches related to fullscreen mode
- Fork solitaire bugs out really bad if you break a fork when one of the branches has a sub-fork
- Time Travel Solitaire has undo bugs
- Lock-and-Key Solitaire fails to let you take back a move if you've swapped cards around
Files
Get A Solitaire Mystery
A Solitaire Mystery
A collection of curious solitaires
Status | In development |
Author | Hempuli |
Genre | Puzzle, Card Game |
Tags | solitaire |
More posts
- Small fixes2 days ago
- The update is out!2 days ago
- Big update on July 9th!7 days ago
- Upcoming updates & price increase53 days ago
- Small patchJun 20, 2024
- Garden solitaire updateApr 25, 2024
- Version 1.1Apr 23, 2024
- Small patchApr 09, 2024
- 1.0cApr 08, 2024
Comments
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Linux is still broken for me when launching from the itch launcher.
Log: https://gist.github.com/salty-horse/a830f354543722b1a5cfba92a3b014c5
As mentioned before, it favors ASM/ASM.love over ASM/ASM. ASM.love still has Steam bindings and needs the LD_LIBRARY_PATH tweaking that ASM/ASM does, which doesn't work when itch tries to run it with the system's /bin/love executable.
Adding a manifest file .itch.toml manually solves this. I don't see a reason not to ship one, and it's something that itch recommends.
The mac version still seems to say it's version 1.4d? Love the game!
Oh yeah, the Mac build process is a bit more complicated than the rest so the versions come in with a slight delay; I should've clarified that. Thanks!
Hi there! I just download the newest version of Windows one and it throw an error says "steamworks.lua:15:attempt to index global 'Steam' (a nil value)"
Sorry; this should be fixed now; a silly oversight