As much as I love Balatro and reasonably enjoy regular Solitaire, I haven't magically inherited nearly enough card game skill to get through a single one of these haha (except the poker one, of course)
Still, I'll keep trying... and the tunes are nice!
I'm not sure how Fork Solitaire is supposed to work; the description before starting talks about forking, the help in-game makes no mention of such, and I have been unable to place cards that the in-game help would seem to indicate should be matchable.
Seems you can simply load the .exe with the Android version of Löve2D, but the resolution doesn't properly scale and a huge chunk of the game screen is off-screen with no chance to change any settings...
The Poker variant is by far my favorite of the ones I've tried so far, plenty of cool choices. Is it supposed to end with only a few cards that can't match? I would expect it to auto fail or auto play the cards to see if you got a final set of points.
The Eldritch one confused me a bit, I too often ran into combinations that stalled the game out, with no combinations possible, or attack combinations that were insufficient. Would having the other attack slots open help loosen it up a bit?
Council of secrets overwhelmed me, but maybe I need really go over the rules some more. Leaving the instructions froze the game, weirdly.
Very cool idea, I like the different decks that add to the mood of each. Would love a right-click card view for planning, and to get used to the difference between a covered IV and a covered IX, and check out the art. I guess that might not work for all games.
Wonderful game, very fun to play with some really good art for certain decks. Very unimportant but please let me keep playing out the hand for Royal Flush after it gets over 240, setting up an additional hand and having it end early is so saddening. Additional bug report: scoring for two pairs adds the fifth card to the value (unless that's how it's supposed to work??)
In the single card solitaire, if you put all of the cards onto 1 pile, alternating 1/2/1/2, then the pile will go off the screen from the top. It appears that whatever scaling factor controls the length of the pile goes negative when there's so many cards in one pile
Sorry that every comment I make here is an apparent bug report, but I'm going to go out on a limb here and assume that it was NOT your intent to allow the bottom card slots in the triangle in Transmutation to each hold an unlimited quantity of cards in a single stack. (Incidentally, I discovered this because the hotspot to actually put a card on the bottom-left slot is mysteriously wonky and one time I tried to put a card on it, it got stacked onto the already-full slot on the right instead.)
On the plus side, I finally got a win in Binary - the card column compression works wonderfully. Thanks for that.
Random extra note: it's a bit counterintuitive that Kings can't be stacked on Aces in Royal Flush, given Aces rank above Kings in poker, but I don't mind this if it was an intentional design decision (the game's easy enough as it is in my estimation).
I think someone else brought that up, and while it's not strictly intentional, I think I'm ok with the rule that the solitaire side works by standard solitaire card values while the poker side works by standard poker card values.
I'm having issues with the binary solitaire where I can't seem to be able to make any stacks in the 4th column. For example, If I place a 0 there, I can't place a one on top or vice versa. Higher value groups are also not possible. This seems to only be a problem in the 4th column.
Trying Single-Card Solitaire in 0.7c - what a concept! - but its implementation is problematic. The red coloration of cards seems inaccurate more often than not once anything has moved, though it doesn't allow any rulebreaking or preventing anything legal as far as I can tell. What IS a thorn in my side is the limit of the non-resizable window! The strategy I often seem to need is compelling me to grow an individual stack especially tall. I can keep adding cards to a stack even after it goes off the bottom of the window, but I can't pick those cards back up again. (I can grab a whole stack from a visible portion when appropriate, but can't then use those lower cards unless I can set them down on another shorter stack for a moment, which isn't always possible or prevents the move I need to make.) Surely I wouldn't be expected to keep track of when a stack is exactly 31 groups tall and emulate this behavior when playing with physical cards, so I'm sure this counts as a bug. Some way to scroll down (or resize the window) seems necessary to me.
Thanks for the feedback! I wonder if reducing the offset between cards when the stack gets high enough would help - it'd make the cards lower in the stack harder to read but would be a bit more elegant than a scrollbar.
Could you give an example of a situation where the red colour breaks?
I mean, it's extremely common - it's hard to have it NOT happen in my experience - but sure, this is just a few seconds and a few moves in on a deal. The left and right stacks are both miscolored, as you can see (just the bottom group of the left, which should be red, and the bottom eleven(!) of the right, which are all legally stacked and moveable and in fact can go with the next two groups above them, so should not be red).
Hmm, interesting! It worked (I think!) previously, but I did some quick changes to it yesterday and probably broke it in ways that I didn't anticipate. The joys of testing a change only too little before assuming it works, apologies.
Not a problem, it's not like I paid for this (though I would have), I just thought you'd really like to know. With some more examination, it seems picking a stack up and putting it right back where it came from almost always screws up the coloring, if that helps nail down the issue.
These are some very clever and fun designs! I'm encountering a nasty bug in Council of Secrets, though, where closing the help screen sometimes doesn't return me to the game, leaving me on a solid-color window and apparently softlocking the game. (I know, the word 'sometimes' there is your worst nightmare regarding trying to fix it. But it happens enough that I've yet to finish a single deal of the game before it happening.)
Yeah, I've been aware of the bug; I haven't really properly turned my attention to fixing it yet, but I fear that finding the exact cause will be tough due to the "sometimes" nature of it, haha. Apologies for the issue & thanks for the report!
I want to test out making builds for other platforms once the game's done, but I'm not sure if Android is one of those because I haven't yet looked at the porting process.
I encountered an issue where there wasn't enough cards at the end of to finish the last pile. I ended with 10 face up and 9 face down, but I need 11 of one of those
If you can find a way to reliably have that happen (e.g. it happens and you can make it happen again), that'd be extremely helpful for tracking the cause down :)
I'm running into a weird bug in Babataire. I have a stack that is a jiji card and then 2 fofo cards. If I set the rules fofo is baba and then jiji is keke, it turns all of the cards in the stack into keke cards rather than a keke card and two baba cards.
Echo this report, with 2 separate transform rules, you'd expect pink bordered transformed cards to belong to 2 suits. Instead, all transformed cards end up as the same transformed suit.
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As much as I love Balatro and reasonably enjoy regular Solitaire, I haven't magically inherited nearly enough card game skill to get through a single one of these haha (except the poker one, of course)
Still, I'll keep trying... and the tunes are nice!
Has anyone tested on mac or linux using wine?
Game seems to work fine on Linux.
Worked for me using wine on Debian, too!
I'm going to try to set up proper ports eventually because it should be a bit easier than usual thanks to this being Löve2D and not Multimedia Fusion
In addition to porting, would you also make the LÖVE file available for download?
I think many people can solve the rest. Just an idea.
Yeah, I guess that could be nice (afaik it's very easy to decompile the executable in any case)
This is basically what I did with Ragnarok Survivors: if there is no Linux version, I make it myself. :)
Cool
I would LOVE a mobile version of this, so fun
I'm not sure how Fork Solitaire is supposed to work; the description before starting talks about forking, the help in-game makes no mention of such, and I have been unable to place cards that the in-game help would seem to indicate should be matchable.
I accidentally had the Uneven Solitaire rules in there; redownload the game to get the fixed rules!
Even after that, the rules are somewhat unclear.
Yeah its not really clear what conditions let me fork or not.
I'll patch the rules to be better, apologies
gosh, I love this so much! is there *any* way I could get an android build of this? I'll pay you.
nevermind, apparently love2d games are *very* easy to decompile.
Could you tell me more?
Seems you can simply load the .exe with the Android version of Löve2D, but the resolution doesn't properly scale and a huge chunk of the game screen is off-screen with no chance to change any settings...
The Poker variant is by far my favorite of the ones I've tried so far, plenty of cool choices. Is it supposed to end with only a few cards that can't match? I would expect it to auto fail or auto play the cards to see if you got a final set of points.
The Eldritch one confused me a bit, I too often ran into combinations that stalled the game out, with no combinations possible, or attack combinations that were insufficient. Would having the other attack slots open help loosen it up a bit?
Council of secrets overwhelmed me, but maybe I need really go over the rules some more. Leaving the instructions froze the game, weirdly.
Very cool idea, I like the different decks that add to the mood of each. Would love a right-click card view for planning, and to get used to the difference between a covered IV and a covered IX, and check out the art. I guess that might not work for all games.
Wonderful game, very fun to play with some really good art for certain decks.
Very unimportant but please let me keep playing out the hand for Royal Flush after it gets over 240, setting up an additional hand and having it end early is so saddening.
Additional bug report: scoring for two pairs adds the fifth card to the value (unless that's how it's supposed to work??)
In the single card solitaire, if you put all of the cards onto 1 pile, alternating 1/2/1/2, then the pile will go off the screen from the top. It appears that whatever scaling factor controls the length of the pile goes negative when there's so many cards in one pile
Screen capture
Ooh! Great catch, how silly of me. Thank you!
Works great in Linux, just launching it Wine's defaults.
Wonderful idea, keep up the good work.
You can also launch the .exe with LÖVE as if it was a zip file, works just as well.
Thank you for the information, both of you!
Sorry that every comment I make here is an apparent bug report, but I'm going to go out on a limb here and assume that it was NOT your intent to allow the bottom card slots in the triangle in Transmutation to each hold an unlimited quantity of cards in a single stack. (Incidentally, I discovered this because the hotspot to actually put a card on the bottom-left slot is mysteriously wonky and one time I tried to put a card on it, it got stacked onto the already-full slot on the right instead.)
On the plus side, I finally got a win in Binary - the card column compression works wonderfully. Thanks for that.
Random extra note: it's a bit counterintuitive that Kings can't be stacked on Aces in Royal Flush, given Aces rank above Kings in poker, but I don't mind this if it was an intentional design decision (the game's easy enough as it is in my estimation).
I think someone else brought that up, and while it's not strictly intentional, I think I'm ok with the rule that the solitaire side works by standard solitaire card values while the poker side works by standard poker card values.
Oh shoot! Interesting that that's the case; I thought I added the necessary check against multiple cards. Thanks!
I'm having issues with the binary solitaire where I can't seem to be able to make any stacks in the 4th column. For example, If I place a 0 there, I can't place a one on top or vice versa. Higher value groups are also not possible. This seems to only be a problem in the 4th column.
Oh wait that's on purpose I can read, sorry
Trying Single-Card Solitaire in 0.7c - what a concept! - but its implementation is problematic. The red coloration of cards seems inaccurate more often than not once anything has moved, though it doesn't allow any rulebreaking or preventing anything legal as far as I can tell. What IS a thorn in my side is the limit of the non-resizable window! The strategy I often seem to need is compelling me to grow an individual stack especially tall. I can keep adding cards to a stack even after it goes off the bottom of the window, but I can't pick those cards back up again. (I can grab a whole stack from a visible portion when appropriate, but can't then use those lower cards unless I can set them down on another shorter stack for a moment, which isn't always possible or prevents the move I need to make.) Surely I wouldn't be expected to keep track of when a stack is exactly 31 groups tall and emulate this behavior when playing with physical cards, so I'm sure this counts as a bug. Some way to scroll down (or resize the window) seems necessary to me.
Thanks for the feedback! I wonder if reducing the offset between cards when the stack gets high enough would help - it'd make the cards lower in the stack harder to read but would be a bit more elegant than a scrollbar.
Could you give an example of a situation where the red colour breaks?
I mean, it's extremely common - it's hard to have it NOT happen in my experience - but sure, this is just a few seconds and a few moves in on a deal. The left and right stacks are both miscolored, as you can see (just the bottom group of the left, which should be red, and the bottom eleven(!) of the right, which are all legally stacked and moveable and in fact can go with the next two groups above them, so should not be red).
Hmm, interesting! It worked (I think!) previously, but I did some quick changes to it yesterday and probably broke it in ways that I didn't anticipate. The joys of testing a change only too little before assuming it works, apologies.
Not a problem, it's not like I paid for this (though I would have), I just thought you'd really like to know. With some more examination, it seems picking a stack up and putting it right back where it came from almost always screws up the coloring, if that helps nail down the issue.
These are some very clever and fun designs! I'm encountering a nasty bug in Council of Secrets, though, where closing the help screen sometimes doesn't return me to the game, leaving me on a solid-color window and apparently softlocking the game. (I know, the word 'sometimes' there is your worst nightmare regarding trying to fix it. But it happens enough that I've yet to finish a single deal of the game before it happening.)
Yeah, I've been aware of the bug; I haven't really properly turned my attention to fixing it yet, but I fear that finding the exact cause will be tough due to the "sometimes" nature of it, haha. Apologies for the issue & thanks for the report!
Really cool and fun. Is an android version planned by any chance? I don't really expect it to be but I wanted to ask.
I want to test out making builds for other platforms once the game's done, but I'm not sure if Android is one of those because I haven't yet looked at the porting process.
Quick Question when do you Finsh a pile in magican solitaire
I encountered an issue where there wasn't enough cards at the end of to finish the last pile. I ended with 10 face up and 9 face down, but I need 11 of one of those
Oh gosh unless this isn't a bug and you need to strategically bias which cards you use.
That's the intention, but there *is* also a bug that caused there to be an uneven number of face/back cards. Sorry about that.
A ton of fun!
I'm encountering an issue in Tap Solitaire where sometimes I can't untap a card
If you can find a way to reliably have that happen (e.g. it happens and you can make it happen again), that'd be extremely helpful for tracking the cause down :)
It appears that if you have a tapped card on top of a tapped card, the top tapped card cannot be untapped unless you place it on a different pile
Thank you!
I really love the Eldritch Invasion solitaire. Makes me feel like I'm playing an RPG while just doing a card game!
Thank you! Glad to hear the theming works :)
doesn't fit good on my monitor =/
What's your resolution?
1366x768
Thanks; I'll try something for a future version! :)
I'm running into a weird bug in Babataire. I have a stack that is a jiji card and then 2 fofo cards. If I set the rules fofo is baba and then jiji is keke, it turns all of the cards in the stack into keke cards rather than a keke card and two baba cards.
Ah, thanks for the report! That looks like an issue with the chained transformation rules; I'll look at it once I get home from a thing
Echo this report, with 2 separate transform rules, you'd expect pink bordered transformed cards to belong to 2 suits. Instead, all transformed cards end up as the same transformed suit.
ahhh would love to play it. Any chance of a mac build?
I'll try to release the full version on Mac :)
what about a linux build too? any chance?
I think I'm going to try both eventually!