1.1


- Clarified gate placement rules in cases where doing so causes a player to crash to another (crashing counts as stopping for the purposes of "can't place a gate if it causes only one step of movement")

- Addressed a cornercase where both players could move at the same time

Thanks to ixukw for reporting these!

Files

Porti_1_1.pdf 302 kB
72 days ago

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