I have discovered the rules. The main character eats anything if you approach it while facing it. You have to reach the flag without facing it, like, by moving backwards. The main character changes the direction it is facing if it is moved sideways. It does not change the direction it is facing if it is moved backwards. Backward movement causes it to walk backwards while facing front. You have to manipulate it into eating bricks, pressing buttons (without, usually, eating the button itself unless when required), and touching the flag while facing the other way.
Phew, just started it, it’s fun to find out the rules but the minimalistic animations didn’t help at the beginning (what’s going on? is the flag gone or confirmed? do I need to do something else?)
The second stage reveals it better, although I took some time to understand the exact rules. I guess some memories of Bonfire Peaks helped.
Interesting mechanic though, eager to see what it will lead to.
Always a little voice in my head saying “Hey, why don’t you make a game like this? Stop spending time/money on art and animations!” but last time I tried, the game design wasn’t that great and it couldn’t just stand out on its own. And sometimes I just want to make that action game…
Anyway, congrats for making a web game that doesn’t blow my CPU to 100%, it just takes around 10% of all my processors. Is it a ClickTeam Fusion export? Even the Godot web builds I’ve been trying recently had that issue on laptop! (but SteamDeck / more powerful computers were fine)
Wow, how could I miss this! Oh, I see. They were all released in 2024! (and I barely checked my itch release notification emails during the past year)
Looks like I got a lot to catch up. But it also means the dev managed to release those games at a very high frequency, cleverly reusing the framework… I’ll remember it.
I’d probably just give up and thought the games are broken if I didn’t know they were made by Hempuli! But knowing this I’ll try a little harder!
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help i ate the whole level lol
You know you could press Z to undo your last moves each time you eat something ?
no, I did not
my wrists tire, may i find something more relaxing to play
Версия для android не выйдет!!!
Потому я не знаю как это сделать а так игра бы вышла на android
KOOOOOOOL
pretty sigma
sticking out your gyatt for the ri- *gets shot*
XD that's such a rizzlers gyatt thing to say
only in ohio!!!
do you watch steven he
He can turn around!
Sorry for the rude comment in cellmount
EAT EAT EAT!!!
that can't be healthy, right?
solves level, proceeds to eat the flag. every time
The mechanics are very original! The puzzles are really hard, nice work!
ovàl
I have discovered the rules. The main character eats anything if you approach it while facing it. You have to reach the flag without facing it, like, by moving backwards. The main character changes the direction it is facing if it is moved sideways. It does not change the direction it is facing if it is moved backwards. Backward movement causes it to walk backwards while facing front. You have to manipulate it into eating bricks, pressing buttons (without, usually, eating the button itself unless when required), and touching the flag while facing the other way.
Thanks for your comment, I was feeling very stupid being stuck in level 1
same
It never fails to break my muscle memory!
this is a revolution in this genre.
name confirmed! (Covemonty)
OILMOUNT!!!
fun!
nom nom nom
The Covemonty Hall Problem
Haha
best reference ever.
humgry :)
Phew, just started it, it’s fun to find out the rules but the minimalistic animations didn’t help at the beginning (what’s going on? is the flag gone or confirmed? do I need to do something else?)
The second stage reveals it better, although I took some time to understand the exact rules. I guess some memories of Bonfire Peaks helped.
Interesting mechanic though, eager to see what it will lead to.
Always a little voice in my head saying “Hey, why don’t you make a game like this? Stop spending time/money on art and animations!” but last time I tried, the game design wasn’t that great and it couldn’t just stand out on its own. And sometimes I just want to make that action game…
Anyway, congrats for making a web game that doesn’t blow my CPU to 100%, it just takes around 10% of all my processors. Is it a ClickTeam Fusion export? Even the Godot web builds I’ve been trying recently had that issue on laptop! (but SteamDeck / more powerful computers were fine)
have you played the rest of the covemount series?
Wow, how could I miss this! Oh, I see. They were all released in 2024! (and I barely checked my itch release notification emails during the past year)
Looks like I got a lot to catch up. But it also means the dev managed to release those games at a very high frequency, cleverly reusing the framework… I’ll remember it.
I’d probably just give up and thought the games are broken if I didn’t know they were made by Hempuli! But knowing this I’ll try a little harder!
I don't even know how I stumbled upon this. But I LOVE it!!
Lovemount is all you needmount.
If pac-man was grid-based
Covemouth Walkthrough
so that's what their name is
then what is their name?
Covemonty (from the description)
That was fantastic! :)
why I cant get over from flag?
The character destroys it; move around a bit and see if you can approach it from a different angle
You are eating the flag. Try to get there without eating it ^^
thanks, Finally I got i
the fun thing about these games is the discovery of the new stuff, so shut