Warning! Warning! Target has breached the outer levels of the facility and is proceeding towards the core! All personnel must protect the core at all costs!

(Thanks to the person who suggested a mirror-themed Covemountlike on Mastodon back in March, 2024!)

StatusReleased
PlatformsHTML5
Rating
Rated 4.6 out of 5 stars
(22 total ratings)
AuthorHempuli
GenrePuzzle, Adventure
Tags2D, No AI
ContentNo generative AI was used

Development log

Comments

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2 ideas:

Water currents (or arrows. you stand on it it moves you in the direction of the arrow)

And

Multiple levels (stairs to make you able to stand on blocks/boxes)

(2 edits)


I might be late but chess battle advanced

I feel like this is good practice before the mirror puzzles in Order of the Sinking Star

This was fun to figure out and not too hard.

(1 edit)

is this inspired by The Art of Reflection?

I'm not sure whether or not I should be surprised at how many times interesting ideas come in pairs. 

Nah; it was inspired by a prototype made by a dev colleague (but I did find out about Art of Reflection when checking if someone had had the same idea)

did you reuse the code for BABA is 3D?

Nope; the 3D code in Baba is quite complicated whereas in this one I only needed a 3x3 grid of things seen from one direction at a time.

cool wall bump feedback

perfection

perflection

This was very fun! Very counterintuitive at first too. I kinda want to make a version where the mirrors "see through" and you have like a chain of reflections :)

(1 edit) (+1)

!NIW I

(+2)
nice sokoban.

Photomount Hempuli

(1 edit)

sometimes i think i only niw these cause solutionspace is too small. i love these puzzles! 

The red ƨɘnilƚυo showing you what you'rɘ puƨhing against werɘ very thoughtful and bɘwolƨ my brain'ƨ gradual ɘƨqɒlloɔ by 2%.

ᴎAdokoꙅ lAmᴙoᴎ A YllAᴎiꟻ

(+1)

Cheese in level 7: just push them there

Should be fixed now! Thank you

One more cheese this level. Have you ever tried mirroring a water onto the target?

Ah, bummer; I tested a couple things but clearly missed something still.

what coding language do you use to make these games?

Clickteam Fusion 2.5 with their HTML5 exporter. The exporting tool is fairly limited so the codebases need to do certain things in a more convoluted way, but it works well enough (apart from some bugs being way more annoying to fix)

i won :D

i think this was not intended (spoiler for level 17 solution)












Thanks! Fixed this

(3 edits)

Previous level (before 17) also has unintended cheese. (you can just go place the thing in the target then mirror the flag, without ever needing to use the button.) I think just the position of the flag needs to be changed to prevent the cheese.

Thanks! Fixed that as well

(+3)

I can’t even figure out the obligatory introduction puzzle so I have a feeling I’ll be hopeless at the rest of this one.

how am i first