It's meant to indicate that the 4 Covemonties perform their actions in order of increasing number, and things like sinking into water are only checked after all 4 have acted. I didn't want to write the idea out for stylistic reasons (I worry that the hint images aren't quite enough though)
I think I must be misunderstanding this one. If I move (action) covemountie 1 onto water, before I have an action from 2 do anything, it immediately sinks. Have tried many things, but still cannot stop it from sinking immediately. Could you help me with what I'm missing? Thanks!
Covemonty 1 acts before 2, who acts before 3 etc, and only once all 4 have acted (or done nothing) the water is checked for. This means that if Covemonty 2 turns into a pushable block and on the next turn Covemonty 1 pushes 2 onto water, 2 will have time to perform a move before sinking as long as the move takes it out of the water.
Sorry, posted an incorrect version, I took too many screenshot XD. If your remove the second-last pause from the second column it shoul work. Rightly, by leaving it like this, the second cove argorithm stops and subsequent instructions are useless.
← Return to game() else return nil
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please make something about cell machine
He did lmao
just realized, the fact that he starts facing right is so cursed
I almost missed this one
This is a great programming game!
Level 6 is cheesable, you can just move the 3 monties on the Xs and flag
I accidentally hit ctrl+Q and when I reloaded the page to reset my progress, Itch was down
WAAHrio party
1st 2nd 3rd 4th
4* 2* 2* 1*
34c 42c 11c 21c
Secret level found after ctrl Q ing the WAAHrio party screen
Hey CoveMaster, any clue on what this clue means ?
My image doesn't seem to load, it's the " 1>2>3>4>WATER" clue
It's meant to indicate that the 4 Covemonties perform their actions in order of increasing number, and things like sinking into water are only checked after all 4 have acted. I didn't want to write the idea out for stylistic reasons (I worry that the hint images aren't quite enough though)
Thanks !
Yeah not the easiest rule to convey, I think what confused me the most was the fact that I had access to only 2 covemounties in that level.
But I manage to get through the whole thing after that.
A couple levels I also used less than the max covemounties, dunno if it was cheese or not.
I think I must be misunderstanding this one. If I move (action) covemountie 1 onto water, before I have an action from 2 do anything, it immediately sinks. Have tried many things, but still cannot stop it from sinking immediately. Could you help me with what I'm missing? Thanks!
Covemonty 1 acts before 2, who acts before 3 etc, and only once all 4 have acted (or done nothing) the water is checked for. This means that if Covemonty 2 turns into a pushable block and on the next turn Covemonty 1 pushes 2 onto water, 2 will have time to perform a move before sinking as long as the move takes it out of the water.
level 4 someone
My solution, it seems unnecessarily convoluted compared to the previous level but it just works.
This doesn't work for me.
https://streamable.com/iomw6w
Sorry, posted an incorrect version, I took too many screenshot XD. If your remove the second-last pause from the second column it shoul work. Rightly, by leaving it like this, the second cove argorithm stops and subsequent instructions are useless.
I repeat that in my opinion this solution is excessively complex for the level, but I have not yet found a simpler and more compact one.
No save?😭
You can press control + Q to skip levels to get where you were later; apologies for the lack of saves
Can’t figure out what the numbers in the bottom row do.
plays the covemonty of that number. (e.g. if you place a pause code, it will resume)
this is too much for me. needs an overhaul.
Love coding games.
cba
chess battle advanced
You really must be stopped